291
Item Level
290
Group Avg
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Frost · This run: A- · Your Skyreach grade: A- across 1 run
Interrupt Discipline
11 total interrupts, 11 critical kicks
Good
Kick Rate
Survivability
1 deaths, 24,511,578 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report hPwb9G3L6gdWZN7t · fight 1
Activity Level
41.2 casts per minute, 1,079 total casts
41.2 CPM
Rotation
Deaths Recorded
No death details available for this log.
Took 24,511,578 avoidable damage (64% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Counterspell
x20
Remove Curse
x1
Utility scoring for Frost Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Frost Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
24,511,578
Total dmg taken
38,455,338
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Frost Death Knight has access to regardless of talent build: Pillar of Frost (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Pillar of Frost through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,079
CPM
41.2
Total casts divided by fight duration, scored against benchmarks specific to Frost Death Knight. Our thresholds for your spec: below 12 CPM = 0, 22 = 50, 30 = 80, 38+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Frost, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
291
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
290
Average
9 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 16 hits from Blade Rush (2,673,384 total).
Took 15 hits from Dire Screech (1,406,826 total).
Took 20 hits from Wrathful Wind (1,043,886 total).
Took 6 hits from Ricocheting Chakram (825,189 total).
starKicked Repel with Counterspell ×3.
Took 36 hits from Fan of Blades (3,978,594 total).
Took 3 hits from Gale Surge (734,172 total).
Took 2 hits from Solar Barrier (74,882 total).
starKicked Blinding Light with Counterspell.
Took 12 hits from Solar Flame (1,945,329 total).
Took 2 hits from Solar Barrier (21,340 total).
Took 55 hits from Light Ray (4,387,727 total).
Took 3 hits from Supernova (884,408 total).
Nothing notable happened here.
Took 59 hits from Burning Pursuit (4,631,730 total).
Took 8 hits from Sunbreak (2,045,208 total).
Took 16 hits from Blade Rush (2,771,137 total).
Took 14 hits from Solar Flare (1,814,651 total).
Took 9 hits from Dire Screech (754,932 total).
Took 15 hits from Solar Barrier (524,520 total).
Took 3 hits from Ricocheting Chakram (445,447 total).
Took 259,206 from Dread Wind.
starKicked Repel with Counterspell ×2.
starKicked Solar Bolt with Counterspell ×2.
Took 61 hits from Scorching Ray (5,991,027 total).
starKicked Solar Blast with Counterspell ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.