292
Item Level
292
Group Avg
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Marksmanship · This run: C · Your Algeth'ar Academy grade: C across 1 run
Interrupt Discipline
3 total interrupts, 3 critical kicks
Low
Kick Rate
Survivability
1 deaths, 19,271,820 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report QfgCrvBANmR81W37 · fight 1
Activity Level
31.2 casts per minute, 1,004 total casts
31.2 CPM
Rotation
Deaths Recorded
Took 19,271,820 avoidable damage (60% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +18 Keys
9
vs All Keys
98
Your grade uses the "vs Other +18 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x6
Tranquilizing Shot
x3
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
19,271,820
Total dmg taken
31,998,613
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,004
CPM
31.2
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
9.1
Percentile
iLvl
292
Item Level
Dispels
3
Cleanses
CC
0
Applications
Group iLvl
292
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Darting Sting (1,223,333 total).
swordsUsed Trueshot.
Took 26 hits from Splinterbark (3,798,770 total).
Took 2 hits from Burst Forth (635,930 total).
swordsUsed Trueshot.
swordsUsed Trueshot.
Nothing notable happened here.
Took 2 hits from Raging Screech (622,109 total).
Took 2 hits from Raging Screech (618,918 total).
swordsUsed Trueshot.
Took 76 hits from Deafening Screech (6,924,050 total).
Took 51 hits from Blistering Fire (3,460,376 total).
swordsUsed Trueshot.
Took 4 hits from Vicious Lunge (577,517 total).
swordsUsed Trueshot.
Took 7 hits from Vicious Lunge (725,600 total).
starKicked Monotonous Lecture with Counter Shot.
swordsUsed Trueshot.
Took 5 hits from Vicious Lunge (574,556 total).
swordsUsed Trueshot.
Took 24 hits from Mana Bomb (2,466,209 total).
Took 4 hits from Arcane Fissure (1,078,797 total).
Took 6 hits from Arcane Orb (327,498 total).
swordsUsed Trueshot.
Nothing notable happened here.
Took 3 hits from Arcane Smash (1,121,704 total).
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 4 hits from Arcane Smash (1,500,711 total).
Died to Energy Bomb.
Took 84 hits from Overwhelming Power (2,037,112 total).
Took 2 hits from Arcane Missiles (418,259 total).
swordsUsed Trueshot ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.