291
Item Level
290
Group Avg
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Marksmanship · This run: C+ · Your Magister's Terrace grade: C+ across 1 run
Interrupt Discipline
4 total interrupts, 4 critical kicks
Low
Kick Rate
Survivability
2 deaths, 17,597,266 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report FcGqDwV3p6BMzkj4 · fight 3
Activity Level
32.9 casts per minute, 1,013 total casts
32.9 CPM
Rotation
Deaths Recorded
Took 17,597,266 avoidable damage (40% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +18 Keys
39
vs All Keys
98
Your grade uses the "vs Other +18 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x7
Tranquilizing Shot
x7
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
1
Avoidable dmg taken
17,597,266
Total dmg taken
43,690,125
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,013
CPM
32.9
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
38.6
Percentile
iLvl
291
Item Level
Dispels
11
Cleanses
CC
0
Applications
Group iLvl
290
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 111,400 from Arcane Beam.
swordsUsed Trueshot.
Took 4 hits from Arcane Volley (326,653 total).
Took 16 hits from Ignition (1,003,279 total).
Took 8 hits from Arcane Volley (651,213 total).
swordsUsed Trueshot.
Took 2 hits from Arcane Beam (222,799 total).
Took 4 hits from Energy Release (143,926 total).
Took 20 hits from Ignition (1,272,646 total).
Took 5 hits from Arcane Expulsion (1,430,004 total).
Took 6 hits from Unstable Energy (448,382 total).
swordsUsed Trueshot ×2.
Died to Blink.
Took 36 hits from Runic Glaive (3,323,693 total).
Took 7 hits from Arcane Beam (748,881 total).
Took 12 hits from Energy Release (471,779 total).
Took 4 hits from Holy Fire (445,599 total).
swordsUsed Trueshot.
Took 36 hits from Runic Glaive (3,307,420 total).
Took 9 hits from Holy Fire (985,887 total).
starKicked Arcane Bolt with Counter Shot ×2.
swordsUsed Trueshot.
Took 10 hits from Null Reaction (1,824,414 total).
swordsUsed Trueshot.
Took 16 hits from Consuming Shadows (3,195,994 total).
Took 44 hits from Void Eruption (1,396,972 total).
Took 6 hits from Dimensional Shred (886,738 total).
starKicked Shadow Bolt with Counter Shot ×2.
swordsUsed Trueshot ×2.
Died to Cosmic Sting.
Took 22 hits from Cosmic Sting (2,889,362 total).
Took 18 hits from Astral Grasp (1,520,771 total).
swordsUsed Trueshot.
Took 2 hits from Dimensional Shred (313,211 total).
swordsUsed Trueshot.
Took 3 hits from Dimensional Shred (469,134 total).
Took 78 hits from Devouring Entropy (4,724,825 total).
Took 3 hits from Unstable Void Essence (608,508 total).
swordsUsed Trueshot ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.