292
Item Level
292
Group Avg
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Blood · This run: A · Your Maisara Caverns grade: A across 1 run
Interrupt Discipline
45 total interrupts, 45 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 24,578,969 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report LtqDfhQcpJNKHzmT · fight 23
Activity Level
52.6 casts per minute, 1,674 total casts
52.6 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +20 Keys
33
vs All Keys
100
Your grade uses the "vs Other +20 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x45
Blinding Sleet
x8
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
24,578,969
Total dmg taken
307,180,853
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,674
CPM
52.6
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
32.9
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
8
Applications
Group iLvl
292
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 4 hits from Necrotic Wave (412,948 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 67 hits from Searing Presence (2,701,591 total).
Took 8 hits from Sear (626,856 total).
Took 364,193 from Deafening Roar.
starKicked Shrink with Mind Freeze ×2.
starKicked Shadow Bolt with Mind Freeze.
starKicked Hex with Mind Freeze.
shieldUsed Dancing Rune Weapon ×10.
shieldUsed Vampiric Blood ×8.
shieldUsed Icebound Fortitude ×2.
Took 9 hits from Necrotic Wave (1,025,394 total).
Took 3 hits from Sear (231,989 total).
starKicked Shadow Bolt with Mind Freeze ×2.
starKicked Hex with Mind Freeze.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
Took 44 hits from Searing Presence (1,633,979 total).
Took 6 hits from Sear (460,957 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
shieldUsed Icebound Fortitude.
Took 5 hits from Flanking Spear (2,420,576 total).
Took 34 hits from Infected Pinions (1,439,655 total).
Took 7 hits from Barrage (539,863 total).
shieldUsed Dancing Rune Weapon ×8.
shieldUsed Vampiric Blood ×6.
Took 33 hits from Dread Slash (4,892,971 total).
Took 6 hits from Grim Ward (852,771 total).
Took 9 hits from Spectral Strikes (656,985 total).
starKicked Spirit Rend with Mind Freeze ×5.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×5.
shieldUsed Icebound Fortitude.
Took 48 hits from Dread Slash (5,888,418 total).
Took 36 hits from Spectral Strikes (2,490,616 total).
Took 10 hits from Grim Ward (1,425,049 total).
Took 4 hits from Soulstorms (1,079,458 total).
starKicked Shadowfrost Blast with Mind Freeze ×7.
starKicked Spirit Rend with Mind Freeze ×4.
starKicked Reanimation with Mind Freeze.
shieldUsed Dancing Rune Weapon ×12.
Took 10 hits from Dread Slash (1,566,693 total).
Took 4 hits from Grim Ward (594,572 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 30 hits from Drain Soul (6,133,210 total).
Took 109 hits from Withering Miasma (5,664,738 total).
Took 20 hits from Lingering Dread (1,928,387 total).
Took 14 hits from Necrotic Convergence (1,262,177 total).
Took 4 hits from Dread Slash (432,939 total).
shieldUsed Dancing Rune Weapon ×11.
shieldUsed Vampiric Blood ×6.
shieldUsed Icebound Fortitude.
Took 9 hits from Ritual Drums (1,849,027 total).
Took 19 hits from Spirit Rend (1,181,620 total).
Took 9 hits from Grim Ward (1,139,009 total).
Took 7 hits from Spectral Strikes (494,307 total).
starKicked Spirit Rend with Mind Freeze ×6.
starKicked Piercing Screech with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
Took 22 hits from Deathgorged Vessel (4,585,317 total).
Took 17 hits from Withering Soul (568,857 total).
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Vampiric Blood ×6.
shieldUsed Icebound Fortitude ×2.
shieldUsed Icebound Fortitude.