292
Item Level
291
Group Avg
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Blood · This run: S · Your Algeth'ar Academy grade: B+ across 10 runs
Interrupt Discipline
16 total interrupts, 16 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 72,741,072 avoidable damage taken
Perfect
Risk Index
Cooldown Management
98% of expected cooldowns used
98%
Usage Rate
What happened each pack
Report cW8VDrx3ANabtv6Z · fight 23
Activity Level
51.5 casts per minute, 1,387 total casts
51.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x16
Blinding Sleet
x1
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
72,741,072
Total dmg taken
238,260,246
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
98%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,387
CPM
51.5
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.8
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
1
Applications
Group iLvl
291
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 80 hits from Vile Bite (16,849,708 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude.
Took 7 hits from Barkbreaker (2,338,515 total).
Took 22 hits from Splinterbark (2,050,815 total).
Took 3 hits from Burst Forth (800,883 total).
starKicked Healing Touch with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon.
Took 344,667 from Raging Screech.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 4 hits from Raging Screech (1,162,911 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 88 hits from Savage Peck (14,913,658 total).
Took 39 hits from Deafening Screech (3,832,892 total).
Took 30 hits from Blistering Fire (1,896,285 total).
shieldUsed Dancing Rune Weapon ×10.
shieldUsed Vampiric Blood ×4.
Took 159 hits from Spellbound Weapon (25,184,604 total).
Took 73 hits from Vicious Ambush (8,026,150 total).
Took 3 hits from Vicious Lunge (272,188 total).
starKicked Surge with Mind Freeze ×5.
starKicked Monotonous Lecture with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×11.
shieldUsed Vampiric Blood ×8.
shieldUsed Icebound Fortitude ×2.
Took 11 hits from Arcane Expulsion (9,024,822 total).
Took 5 hits from Arcane Fissure (1,472,257 total).
Took 13 hits from Arcane Orb (848,687 total).
shieldUsed Dancing Rune Weapon ×12.
shieldUsed Vampiric Blood ×6.
shieldUsed Icebound Fortitude.
Took 42 hits from Spellbound Weapon (6,768,280 total).
starKicked Surge with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 10 hits from Arcane Smash (3,464,729 total).
starKicked Arcane Bolt with Mind Freeze ×4.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.