290
Item Level
282
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Marksmanship · This run: S · Your Magister's Terrace grade: A across 10 runs
Interrupt Discipline
14 total interrupts, 14 critical kicks
Good
Kick Rate
Survivability
0 deaths, 4,593,439 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report gvTL7JwByC9Dz1Xc · fight 5
Activity Level
34.1 casts per minute, 831 total casts
34.1 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x19
Tranquilizing Shot
x8
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,593,439
Total dmg taken
16,675,395
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
831
CPM
34.1
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.5
Percentile
iLvl
290
Item Level
Dispels
8
Cleanses
CC
0
Applications
Group iLvl
282
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 5 hits from Holy Fire (261,676 total).
Took 3 hits from Arcane Volley (122,993 total).
starKicked Arcane Bolt with Counter Shot.
starKicked Polymorph with Counter Shot.
Took 10 hits from Ignition (325,932 total).
Took 4 hits from Arcane Volley (163,630 total).
swordsUsed Trueshot.
Nothing notable happened here.
Took 19 hits from Ignition (591,430 total).
Took 6 hits from Energy Release (126,315 total).
starKicked Arcane Bolt with Counter Shot ×2.
Took 4 hits from Arcane Expulsion (539,715 total).
Took 4 hits from Unstable Energy (320,985 total).
Took 12 hits from Energy Release (218,945 total).
swordsUsed Trueshot.
Took 23 hits from Energy Release (465,765 total).
Took 2 hits from Arcane Blade (158,096 total).
swordsUsed Trueshot.
Took 36 hits from Runic Glaive (1,574,528 total).
Took 7 hits from Holy Fire (346,446 total).
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 7 hits from Null Reaction (609,651 total).
swordsUsed Trueshot.
Took 8 hits from Consuming Shadows (715,173 total).
Took 6 hits from Dimensional Shred (427,226 total).
Took 23 hits from Void Eruption (319,074 total).
starKicked Shadow Bolt with Counter Shot.
swordsUsed Trueshot.
Took 8 hits from Consuming Shadows (765,491 total).
Took 24 hits from Void Eruption (355,782 total).
Took 2 hits from Dimensional Shred (146,979 total).
starKicked Shadow Bolt with Counter Shot ×2.
starKicked Terror Wave with Counter Shot.
swordsUsed Trueshot.
Took 14 hits from Cosmic Sting (863,366 total).
Took 9 hits from Astral Grasp (389,792 total).
swordsUsed Trueshot.
Took 4 hits from Consuming Shadows (424,905 total).
Took 5 hits from Dimensional Shred (389,347 total).
Took 17 hits from Void Eruption (249,681 total).
starKicked Terror Wave with Counter Shot.
swordsUsed Trueshot.
Took 36 hits from Devouring Entropy (1,113,342 total).
Took 3 hits from Unstable Void Essence (301,098 total).
swordsUsed Trueshot.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.