290
Item Level
288
Group Avg
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Marksmanship · This run: A · Your Maisara Caverns grade: A+ across 7 runs
Interrupt Discipline
25 total interrupts, 25 critical kicks
Elite
Kick Rate
Survivability
2 deaths, 13,786,643 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report pt79bABMxvwj28dL · fight 9
Activity Level
29.9 casts per minute, 955 total casts
29.9 CPM
Rotation
Deaths Recorded
Took 13,786,643 avoidable damage (61% of total).
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x31
Tranquilizing Shot
x5
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
2
Avoidable dmg taken
13,786,643
Total dmg taken
22,501,785
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
955
CPM
29.9
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.6
Percentile
iLvl
290
Item Level
Dispels
11
Cleanses
CC
0
Applications
Group iLvl
288
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 4 hits from Necrotic Wave (234,149 total).
starKicked Hooked Snare with Counter Shot.
swordsUsed Trueshot.
Took 2 hits from Deafening Roar (421,266 total).
Took 3 hits from Sear (138,120 total).
starKicked Shadow Bolt with Counter Shot.
swordsUsed Trueshot.
Took 3 hits from Necrotic Wave (197,316 total).
Took 3 hits from Sear (138,120 total).
starKicked Shadow Bolt with Counter Shot.
starKicked Hex with Counter Shot.
swordsUsed Trueshot.
Took 57 hits from Searing Presence (1,238,156 total).
Took 32,228 from Sear.
starKicked Hooked Snare with Counter Shot.
swordsUsed Trueshot.
Took 33 hits from Infected Pinions (896,990 total).
Took 11 hits from Barrage (134,885 total).
swordsUsed Trueshot.
Took 80 hits from Spirit Rend (2,569,054 total).
Took 61 hits from Spectral Strikes (2,330,353 total).
Took 6 hits from Grim Ward (429,066 total).
starKicked Spirit Rend with Counter Shot ×4.
starKicked Reanimation with Counter Shot.
swordsUsed Trueshot ×2.
Died to Grim Ward.
Took 7 hits from Grim Ward (517,070 total).
starKicked Shrink with Counter Shot.
starKicked Shadowfrost Blast with Counter Shot.
Took 15 hits from Spectral Strikes (602,182 total).
Took 4 hits from Grim Ward (317,948 total).
Took 4 hits from Spirit Rend (142,117 total).
swordsUsed Trueshot.
Took 13 hits from Spectral Strikes (519,053 total).
starKicked Piercing Screech with Counter Shot.
starKicked Reanimation with Counter Shot.
Took 11 hits from Spectral Strikes (433,996 total).
Took 170,263 from Soulstorms.
Took 2 hits from Grim Ward (158,913 total).
starKicked Shadowfrost Blast with Counter Shot.
swordsUsed Trueshot.
Died to Necrotic Convergence.
Took 37 hits from Withering Miasma (1,039,070 total).
Took 7 hits from Lingering Dread (300,323 total).
Took 2 hits from Necrotic Convergence (96,508 total).
Took 79,457 from Grim Ward.
Took 4 hits from Grim Ward (317,827 total).
Took 90 hits from Withering Miasma (2,557,950 total).
Took 16 hits from Lingering Dread (819,780 total).
Took 18 hits from Necrotic Convergence (781,925 total).
starKicked Necrotic Convergence with Counter Shot.
swordsUsed Trueshot ×2.
Took 9 hits from Grim Ward (712,697 total).
Took 17 hits from Spectral Strikes (651,546 total).
Took 13 hits from Spirit Rend (369,218 total).
starKicked Spirit Rend with Counter Shot ×5.
swordsUsed Trueshot.
Took 5 hits from Ritual Drums (567,539 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.