290
Item Level
287
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Marksmanship · This run: A · Your The Seat of the Triumvirate grade: A across 12 runs
Interrupt Discipline
22 total interrupts, 22 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 10,720,332 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report pt79bABMxvwj28dL · fight 5
Activity Level
35.2 casts per minute, 907 total casts
35.2 CPM
Rotation
Deaths Recorded
Took 10,720,332 avoidable damage (42% of total).
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +13 Keys
89
vs All Keys
80
Your grade uses the "vs Other +13 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x25
Tranquilizing Shot
x5
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
10,720,332
Total dmg taken
25,760,969
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
907
CPM
35.2
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
89.4
Percentile
iLvl
290
Item Level
Dispels
8
Cleanses
CC
0
Applications
Group iLvl
287
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 19 hits from Chains of Subjugation (1,259,320 total).
Took 5 hits from Rupture (117,018 total).
starKicked Umbral Bolt with Counter Shot.
swordsUsed Trueshot.
Took 14 hits from Oozing Slam (793,973 total).
Took 2 hits from Crashing Void (445,168 total).
swordsUsed Trueshot.
Took 15 hits from Backstab (1,122,421 total).
Took 5 hits from Void Expulsion (448,927 total).
Took 7 hits from Rift Tear (159,712 total).
starKicked Shadowmend with Counter Shot ×2.
swordsUsed Trueshot.
Took 5 hits from Void Expulsion (487,039 total).
Took 5 hits from Rift Tear (115,850 total).
starKicked Umbral Bolt with Counter Shot ×2.
Took 5 hits from Void Expulsion (449,492 total).
Took 2 hits from Chains of Subjugation (136,913 total).
Took 5 hits from Rift Tear (114,679 total).
swordsUsed Trueshot.
Took 10 hits from Void Expulsion (948,569 total).
Took 5 hits from Backstab (365,824 total).
Took 10 hits from Rupture (265,400 total).
Took 10 hits from Rift Tear (211,902 total).
starKicked Umbral Bolt with Counter Shot ×2.
Died to Overload.
Took 16 hits from Overload (1,336,166 total).
Took 10 hits from Backstab (877,645 total).
Took 12 hits from Shadow Pounce (759,507 total).
Took 32 hits from Umbral Nova (296,649 total).
starKicked Shadowmend with Counter Shot ×2.
starKicked Dread Screech with Counter Shot ×2.
swordsUsed Trueshot ×2.
Took 9 hits from Eruption (466,258 total).
Took 5 hits from Backstab (387,458 total).
starKicked Abyssal Enhancement with Counter Shot.
Took 27 hits from Eruption (1,434,414 total).
starKicked Abyssal Enhancement with Counter Shot ×2.
swordsUsed Trueshot.
starKicked Umbral Bolt with Counter Shot ×2.
swordsUsed Trueshot.
Took 16 hits from Void Storm (1,533,122 total).
Took 10 hits from Umbral Waves (966,702 total).
Took 8 hits from Mind Flay (520,991 total).
Took 7 hits from Mass Void Infusion (452,238 total).
Took 15 hits from Unstable Entrance (396,045 total).
starKicked Mind Blast with Counter Shot ×3.
swordsUsed Trueshot.
Took 271 hits from Dirge of Despair (3,732,285 total).
swordsUsed Trueshot ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.