290
Item Level
274
Group Avg
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Marksmanship · This run: A · Your The Seat of the Triumvirate grade: A across 12 runs
Interrupt Discipline
18 total interrupts, 18 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 6,931,443 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report kGQKT6c2L9bDFvNj · fight 4
Activity Level
33.6 casts per minute, 811 total casts
33.6 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
92
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x24
Tranquilizing Shot
x2
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,931,443
Total dmg taken
17,689,596
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
811
CPM
33.6
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
91.7
Percentile
iLvl
290
Item Level
Dispels
10
Cleanses
CC
0
Applications
Group iLvl
274
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 5 hits from Chains of Subjugation (239,240 total).
Took 5 hits from Rupture (63,420 total).
swordsUsed Trueshot.
Took 17 hits from Chains of Subjugation (881,866 total).
Took 15 hits from Rupture (244,623 total).
starKicked Umbral Bolt with Counter Shot.
swordsUsed Trueshot.
Took 14 hits from Oozing Slam (625,150 total).
Took 173,653 from Crashing Void.
swordsUsed Trueshot.
Took 7 hits from Void Expulsion (555,899 total).
Took 10 hits from Rift Tear (215,793 total).
starKicked Shadowmend with Counter Shot ×2.
swordsUsed Trueshot.
Took 4 hits from Chains of Subjugation (217,444 total).
starKicked Umbral Bolt with Counter Shot.
Took 5 hits from Void Expulsion (401,422 total).
Took 5 hits from Rift Tear (105,096 total).
swordsUsed Trueshot.
Took 5 hits from Void Expulsion (305,080 total).
Took 5 hits from Backstab (243,927 total).
Took 10 hits from Rupture (175,767 total).
Took 5 hits from Rift Tear (90,602 total).
starKicked Umbral Bolt with Counter Shot.
starKicked Shadowmend with Counter Shot.
Took 18 hits from Shadow Pounce (907,716 total).
Took 10 hits from Overload (615,605 total).
Took 20 hits from Umbral Nova (173,669 total).
starKicked Dread Screech with Counter Shot ×3.
swordsUsed Trueshot.
Took 9 hits from Eruption (416,767 total).
starKicked Shadowmend with Counter Shot.
swordsUsed Trueshot.
Took 36 hits from Eruption (1,388,938 total).
Took 5 hits from Backstab (348,467 total).
starKicked Shadowmend with Counter Shot ×2.
starKicked Abyssal Enhancement with Counter Shot.
swordsUsed Trueshot.
starKicked Umbral Bolt with Counter Shot.
Took 12 hits from Void Storm (937,735 total).
Took 10 hits from Unstable Entrance (204,041 total).
Took 3 hits from Mind Flay (164,104 total).
starKicked Mind Blast with Counter Shot ×3.
swordsUsed Trueshot.
Took 244 hits from Dirge of Despair (2,524,787 total).
swordsUsed Trueshot.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.