290
Item Level
285
Group Avg
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Marksmanship · This run: A- · Your Skyreach grade: A across 6 runs
Interrupt Discipline
8 total interrupts, 8 critical kicks
Good
Kick Rate
Survivability
1 deaths, 10,149,230 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report kBv82zQrY7VxmPJL · fight 2
Activity Level
32.9 casts per minute, 728 total casts
32.9 CPM
Rotation
Deaths Recorded
Took 10,149,230 avoidable damage (61% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +12 Keys
84
vs All Keys
75
Your grade uses the "vs Other +12 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x13
Tranquilizing Shot
x4
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
10,149,230
Total dmg taken
16,730,117
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
728
CPM
32.9
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
83.9
Percentile
iLvl
290
Item Level
Dispels
5
Cleanses
CC
0
Applications
Group iLvl
285
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Died to Unknown Ability.
Took 8 hits from Blade Rush (919,848 total).
Took 15 hits from Dire Screech (767,560 total).
Took 8 hits from Wrathful Wind (239,064 total).
Took 2 hits from Ricocheting Chakram (192,228 total).
Took 180,627 from Dread Wind.
starKicked Repel with Counter Shot.
swordsUsed Trueshot.
Took 8 hits from Blade Rush (890,820 total).
Took 6 hits from Ricocheting Chakram (581,026 total).
Took 8 hits from Wrathful Wind (258,448 total).
starKicked Repel with Counter Shot.
Took 25 hits from Fan of Blades (1,425,697 total).
Took 3 hits from Gale Surge (321,384 total).
swordsUsed Trueshot ×2.
Took 3 hits from Solar Flare (258,438 total).
Took 2 hits from Solar Barrier (42,430 total).
Took 6 hits from Solar Flame (609,514 total).
Took 4 hits from Solar Barrier (86,145 total).
swordsUsed Trueshot.
Took 66 hits from Light Ray (3,679,130 total).
Took 2 hits from Supernova (455,036 total).
swordsUsed Trueshot.
Nothing notable happened here.
Took 22 hits from Burning Pursuit (1,128,780 total).
Took 5 hits from Sunbreak (770,036 total).
swordsUsed Trueshot.
Nothing notable happened here.
Took 4 hits from Solar Barrier (86,148 total).
starKicked Blinding Light with Counter Shot.
swordsUsed Trueshot.
Took 96,837 from Ricocheting Chakram.
Took 3 hits from Solar Barrier (63,644 total).
Took 96,838 from Ricocheting Chakram.
starKicked Repel with Counter Shot.
swordsUsed Trueshot.
Took 6 hits from Dire Screech (323,055 total).
Took 33 hits from Scorching Ray (2,104,955 total).
starKicked Solar Blast with Counter Shot ×3.
swordsUsed Trueshot ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.