290
Item Level
281
Group Avg
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Marksmanship · This run: A · Your Magister's Terrace grade: A across 10 runs
Interrupt Discipline
17 total interrupts, 17 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 9,295,878 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report wRAMvphB6XLCFQJD · fight 2
Activity Level
35.0 casts per minute, 906 total casts
35.0 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +12 Keys
92
vs All Keys
75
Your grade uses the "vs Other +12 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x17
Tranquilizing Shot
x8
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,295,878
Total dmg taken
21,979,937
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
906
CPM
35.0
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
92.3
Percentile
iLvl
290
Item Level
Dispels
17
Cleanses
CC
0
Applications
Group iLvl
281
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 3 hits from Arcane Volley (133,093 total).
starKicked Arcane Bolt with Counter Shot.
Took 11 hits from Ignition (396,097 total).
Took 4 hits from Arcane Volley (178,757 total).
swordsUsed Trueshot.
starKicked Arcane Bolt with Counter Shot ×2.
Took 20 hits from Ignition (707,504 total).
Took 6 hits from Energy Release (131,224 total).
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 4 hits from Arcane Expulsion (635,945 total).
Took 12 hits from Energy Release (186,502 total).
Took 6 hits from Unstable Energy (179,391 total).
swordsUsed Trueshot.
Took 67 hits from Runic Glaive (3,469,803 total).
Took 11 hits from Holy Fire (686,364 total).
Took 24 hits from Energy Release (410,080 total).
starKicked Arcane Bolt with Counter Shot.
swordsUsed Trueshot.
Took 6 hits from Null Reaction (638,242 total).
swordsUsed Trueshot.
Took 8 hits from Dimensional Shred (645,008 total).
Took 4 hits from Consuming Shadows (444,052 total).
Took 14 hits from Void Eruption (223,144 total).
starKicked Shadow Bolt with Counter Shot ×2.
starKicked Terror Wave with Counter Shot.
swordsUsed Trueshot.
Took 8 hits from Consuming Shadows (888,104 total).
Took 24 hits from Void Eruption (397,913 total).
Took 2 hits from Dimensional Shred (176,519 total).
starKicked Shadow Bolt with Counter Shot ×4.
swordsUsed Trueshot.
Took 27 hits from Astral Grasp (1,176,064 total).
Took 7 hits from Cosmic Sting (500,278 total).
swordsUsed Trueshot.
Took 2 hits from Dimensional Shred (176,058 total).
starKicked Terror Wave with Counter Shot.
swordsUsed Trueshot.
Took 8 hits from Consuming Shadows (853,142 total).
Took 23 hits from Void Eruption (380,266 total).
Took 2 hits from Dimensional Shred (175,862 total).
starKicked Terror Wave with Counter Shot.
Took 66 hits from Devouring Entropy (2,218,859 total).
Took 4 hits from Unstable Void Essence (360,605 total).
swordsUsed Trueshot.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.