285
Item Level
269
Group Avg
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Marksmanship · This run: B- · Your Windrunner Spire grade: A- across 10 runs
Interrupt Discipline
21 total interrupts, 17 critical kicks
Elite
Kick Rate
Survivability
4 deaths, 6,135,124 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report ANKMhb7jZPx9gw3a · fight 1
Activity Level
27.3 casts per minute, 915 total casts
27.3 CPM
Rotation
Deaths Recorded
Took 6,135,124 avoidable damage (29% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
50
vs All Keys
42
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x27
Tranquilizing Shot
x2
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
4
Avoidable deaths
2
Avoidable dmg taken
6,135,124
Total dmg taken
21,326,286
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
915
CPM
27.3
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
50.4
Percentile
iLvl
285
Item Level
Dispels
3
Cleanses
CC
0
Applications
Group iLvl
269
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 21 hits from Arcane Salvo (849,734 total).
Took 6 hits from Soul Torment (312,409 total).
starKicked Spirit Bolt with Counter Shot.
swordsUsed Trueshot.
Took 13 hits from Soul Torment (676,887 total).
Took 4 hits from Pulsing Shriek (231,794 total).
Took 124,962 from Shadowrive.
starKicked Spirit Bolt with Counter Shot.
starKicked Poison Blades with Counter Shot.
swordsUsed Trueshot.
Took 37 hits from Fetid Spew (1,201,373 total).
Took 11 hits from Pulsing Shriek (600,601 total).
Took 4 hits from Shadowrive (415,561 total).
starKicked Shadow Bolt with Counter Shot.
Died to Debilitating Shriek.
Took 60 hits from Splattered (1,267,838 total).
Took 12 hits from Debilitating Shriek (920,899 total).
Took 6 hits from Splattering Spew (604,603 total).
starKicked Shadow Bolt with Counter Shot ×3.
swordsUsed Trueshot.
Took 26 hits from Poison Spray (1,163,837 total).
Took 10 hits from Spore Dispersal (413,507 total).
Took 3 hits from Soul Torment (156,205 total).
starKicked Spirit Bolt with Counter Shot ×3.
starKicked Fungal Bolt with Counter Shot ×2.
swordsUsed Trueshot ×2.
swordsUsed Trueshot.
Nothing notable happened here.
Took 44 hits from Throw Axe (1,449,998 total).
Took 2 hits from Flame Nova (276,092 total).
starKicked Chain Lightning with Counter Shot.
swordsUsed Trueshot.
Took 13 hits from Throw Axe (393,178 total).
Took 139,078 from Flame Nova.
Nothing notable happened here.
Died to Reckless Leap.
Took 34 hits from Reckless Leap (1,237,644 total).
starKicked Chain Lightning with Counter Shot ×2.
swordsUsed Trueshot ×2.
Died to Melee.
Took 65 hits from Squall Leap (1,430,543 total).
Took 7 hits from Squall Leap (534,613 total).
Took 10 hits from Gust Shot (275,444 total).
Kicked Cosmic Ascension with Counter Shot.
swordsUsed Trueshot.
Died to Billowing Wind.
Took 15 hits from Squall Leap (336,805 total).
Took 79,970 from Squall Leap.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.