286
Item Level
285
Group Avg
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Marksmanship · This run: C+ · Your The Seat of the Triumvirate grade: A across 12 runs
Interrupt Discipline
23 total interrupts, 23 critical kicks
Elite
Kick Rate
Survivability
3 deaths, 12,581,081 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report XcDjTPrYnfzNKmyB · fight 76
Activity Level
31.5 casts per minute, 979 total casts
31.5 CPM
Rotation
Deaths Recorded
Took 12,581,081 avoidable damage (35% of total).
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +16 Keys
18
vs All Keys
97
Your grade uses the "vs Other +16 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x26
Tranquilizing Shot
x7
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
3
Avoidable deaths
1
Avoidable dmg taken
12,581,081
Total dmg taken
35,519,702
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
979
CPM
31.5
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
17.9
Percentile
iLvl
286
Item Level
Dispels
16
Cleanses
CC
0
Applications
Group iLvl
285
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 15 hits from Chains of Subjugation (1,361,383 total).
Took 10 hits from Rupture (314,877 total).
starKicked Umbral Bolt with Counter Shot.
swordsUsed Trueshot ×2.
Died to Void Sludge.
Took 21 hits from Oozing Slam (1,610,751 total).
Took 3 hits from Crashing Void (908,184 total).
swordsUsed Trueshot.
Took 10 hits from Backstab (1,133,043 total).
Took 5 hits from Void Expulsion (665,185 total).
Took 5 hits from Rift Tear (157,718 total).
starKicked Shadowmend with Counter Shot.
swordsUsed Trueshot.
Died to Backstab.
Took 10 hits from Void Expulsion (1,364,704 total).
Took 10 hits from Backstab (1,127,070 total).
Took 4 hits from Chains of Subjugation (414,177 total).
Took 10 hits from Rift Tear (281,453 total).
starKicked Shadowmend with Counter Shot ×3.
Took 4 hits from Void Expulsion (562,781 total).
Took 5 hits from Rift Tear (157,717 total).
starKicked Umbral Bolt with Counter Shot.
swordsUsed Trueshot.
Took 10 hits from Backstab (1,063,473 total).
Took 5 hits from Void Expulsion (701,810 total).
Took 10 hits from Rift Tear (343,145 total).
starKicked Shadowmend with Counter Shot ×2.
swordsUsed Trueshot.
Took 20 hits from Overload (2,393,375 total).
Took 19 hits from Shadow Pounce (1,530,880 total).
Took 41 hits from Umbral Nova (651,945 total).
starKicked Dread Screech with Counter Shot ×6.
swordsUsed Trueshot ×2.
Took 18 hits from Eruption (1,219,823 total).
Took 10 hits from Backstab (1,131,065 total).
starKicked Shadowmend with Counter Shot.
Took 18 hits from Eruption (1,190,127 total).
Took 0 from Umbral Waves.
starKicked Umbral Bolt with Counter Shot ×2.
starKicked Abyssal Enhancement with Counter Shot.
swordsUsed Trueshot ×2.
Took 18 hits from Void Storm (2,145,943 total).
Took 9 hits from Mass Void Infusion (817,059 total).
Took 15 hits from Unstable Entrance (569,554 total).
Took 5 hits from Umbral Waves (485,682 total).
Took 4 hits from Mind Flay (423,811 total).
starKicked Mind Blast with Counter Shot ×3.
swordsUsed Trueshot.
Died to Grim Chorus.
Took 166 hits from Dirge of Despair (2,225,179 total).
swordsUsed Trueshot.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.