287
Item Level
278
Group Avg
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Marksmanship ยท This run: A+ ยท Your Maisara Caverns grade: A+ across 7 runs
Interrupt Discipline
21 total interrupts, 21 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 6,573,112 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report Zgq2a3MVD6n1cHhT ยท fight 1
Activity Level
32.0 casts per minute, 682 total casts
32.0 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
95
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x24
Tranquilizing Shot
x12
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,573,112
Total dmg taken
9,957,675
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
682
CPM
32.0
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
95.4
Percentile
iLvl
287
Item Level
Dispels
22
Cleanses
CC
0
Applications
Group iLvl
278
Average
17 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
starKicked Hooked Snare with Counter Shot.
swordsUsed Trueshot.
Took 151,485 from Deafening Roar.
Took 33,083 from Sear.
starKicked Shadow Bolt with Counter Shot.
starKicked Shrink with Counter Shot.
swordsUsed Trueshot.
starKicked Shadow Bolt with Counter Shot.
Took 33,082 from Sear.
starKicked Shadow Bolt with Counter Shot.
Took 46,539 from Necrotic Wave.
swordsUsed Trueshot.
Took 37 hits from Infected Pinions (737,884 total).
Took 11 hits from Barrage (161,369 total).
swordsUsed Trueshot.
Took 36 hits from Spirit Rend (783,707 total).
Took 17 hits from Spectral Strikes (461,928 total).
Took 2 hits from Grim Ward (120,278 total).
starKicked Spirit Rend with Counter Shot ร2.
swordsUsed Trueshot.
Took 9 hits from Spectral Strikes (250,027 total).
Took 4 hits from Grim Ward (200,837 total).
Took 122,424 from Soulstorms.
starKicked Reanimation with Counter Shot.
Took 6 hits from Grim Ward (360,833 total).
starKicked Shadowfrost Blast with Counter Shot ร2.
swordsUsed Trueshot.
Took 8 hits from Spectral Strikes (233,682 total).
Took 2 hits from Grim Ward (116,410 total).
Took 2 hits from Spirit Rend (71,821 total).
starKicked Spirit Rend with Counter Shot.
starKicked Reanimation with Counter Shot.
Took 9 hits from Spectral Strikes (261,605 total).
Took 4 hits from Grim Ward (237,549 total).
starKicked Reanimation with Counter Shot.
Took 15 hits from Spectral Strikes (436,007 total).
Took 2 hits from Grim Ward (120,276 total).
starKicked Shadowfrost Blast with Counter Shot.
Nothing notable happened here.
Took 54 hits from Withering Miasma (1,175,885 total).
Took 6 hits from Necrotic Convergence (233,408 total).
Took 6 hits from Lingering Dread (217,359 total).
starKicked Reanimation with Counter Shot.
starKicked Necrotic Convergence with Counter Shot.
swordsUsed Trueshot.
Took 9 hits from Grim Ward (521,488 total).
Took 7 hits from Spectral Strikes (205,976 total).
Took 3 hits from Spirit Rend (86,940 total).
starKicked Spirit Rend with Counter Shot ร2.
swordsUsed Trueshot.
Took 4 hits from Ritual Drums (343,644 total).
Took 11 hits from Deathgorged Vessel (927,863 total).
Took 18 hits from Withering Soul (255,222 total).
starKicked Eternal Suffering with Counter Shot.
swordsUsed Trueshot.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.