288
Item Level
281
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Marksmanship · This run: A · Your Skyreach grade: A across 6 runs
Interrupt Discipline
5 total interrupts, 5 critical kicks
Low
Kick Rate
Survivability
0 deaths, 5,818,498 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report ZRdn7w3PTJMFWkqx · fight 13
Activity Level
32.0 casts per minute, 472 total casts
32.0 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
97
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Counter Shot
x9
Tranquilizing Shot
x1
Utility scoring for Marksmanship Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Marksmanship Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
5,818,498
Total dmg taken
8,741,784
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Marksmanship Hunter has access to regardless of talent build: Trueshot (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Trueshot through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
472
CPM
32.0
Total casts divided by fight duration, scored against benchmarks specific to Marksmanship Hunter. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Marksmanship, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
97.4
Percentile
iLvl
288
Item Level
Dispels
2
Cleanses
CC
0
Applications
Group iLvl
281
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 9 hits from Dire Screech (412,620 total).
Took 4 hits from Blade Rush (403,070 total).
Took 7 hits from Wrathful Wind (193,520 total).
Took 155,381 from Dread Wind.
Took 82,869 from Ricocheting Chakram.
starKicked Repel with Counter Shot.
swordsUsed Trueshot.
Took 2 hits from Ricocheting Chakram (165,739 total).
Took 3 hits from Wrathful Wind (82,937 total).
starKicked Repel with Counter Shot.
Took 16 hits from Fan of Blades (875,012 total).
Took 2 hits from Gale Surge (277,958 total).
swordsUsed Trueshot.
Took 4 hits from Solar Barrier (73,720 total).
Took 103,587 from Solar Flame.
Took 3 hits from Solar Barrier (55,290 total).
starKicked Blinding Light with Counter Shot.
Took 41 hits from Light Ray (1,963,586 total).
Took 153,558 from Supernova.
swordsUsed Trueshot.
swordsUsed Trueshot.
Took 16 hits from Burning Pursuit (698,551 total).
Took 4 hits from Sunbreak (529,865 total).
Took 8 hits from Blade Rush (799,925 total).
Took 2 hits from Solar Flame (207,172 total).
Took 3 hits from Solar Barrier (53,926 total).
swordsUsed Trueshot.
Took 3 hits from Dire Screech (138,227 total).
Took 18 hits from Scorching Ray (1,078,354 total).
starKicked Solar Blast with Counter Shot ×2.
swordsUsed Trueshot.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.