276
Item Level
277
Group Avg
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Holy · This run: B- · Your Windrunner Spire grade: B across 9 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
0 deaths, 6,066,426 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report CXVcpMdhNfFQvr9A · fight 4
Activity Level
36.5 casts per minute, 922 total casts
36.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
78
vs All Keys
39
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Cleanse
x19
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,066,426
Total dmg taken
22,097,598
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
922
CPM
36.5
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
77.7
Percentile
HPS %
19.1
Percentile
iLvl
276
Item Level
Dispels
18
Cleanses
CC
0
Applications
Group iLvl
277
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 28 hits from Arcane Salvo (1,059,254 total).
Took 13 hits from Soul Torment (567,234 total).
swordsUsed Avenging Wrath.
Nothing notable happened here.
Took 5 hits from Pulsing Shriek (264,273 total).
Took 114,442 from Shadowrive.
Took 2 hits from Shadowrive (163,560 total).
Took 31 hits from Fetid Spew (953,641 total).
Took 5 hits from Pulsing Shriek (253,853 total).
Took 2 hits from Shadowrive (192,689 total).
Took 68 hits from Splattered (1,424,630 total).
Took 7 hits from Splattering Spew (692,791 total).
Took 9 hits from Debilitating Shriek (459,473 total).
swordsUsed Avenging Wrath.
Took 3 hits from Poison Spray (130,719 total).
swordsUsed Avenging Wrath.
Took 26 hits from Poison Spray (940,839 total).
Took 20 hits from Spore Dispersal (767,722 total).
Took 24 hits from Flaming Updraft (1,001,265 total).
swordsUsed Avenging Wrath.
Nothing notable happened here.
Took 22 hits from Throw Axe (621,270 total).
Took 2 hits from Flame Nova (245,392 total).
swordsUsed Avenging Wrath.
Took 7 hits from Throw Axe (174,350 total).
Took 103,952 from Flame Nova.
Nothing notable happened here.
Took 13 hits from Reckless Leap (466,316 total).
Took 7 hits from Throw Axe (157,591 total).
swordsUsed Avenging Wrath.
Took 129 hits from Squall Leap (2,510,984 total).
Took 18 hits from Gust Shot (521,913 total).
Took 6 hits from Squall Leap (429,532 total).
swordsUsed Avenging Wrath.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.