276
Item Level
279
Group Avg
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Holy · This run: C+ · Your Windrunner Spire grade: B across 9 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
1 deaths, 7,817,528 avoidable damage taken
Clean
Risk Index
Cooldown Management
92% of expected cooldowns used
92%
Usage Rate
What happened each pack
Report Kcfr7anxJ9PqGyCL · fight 1
Activity Level
35.7 casts per minute, 972 total casts
35.7 CPM
Rotation
Deaths Recorded
Took 7,817,528 avoidable damage (36% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Cleanse
x12
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
7,817,528
Total dmg taken
21,660,954
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
92%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
972
CPM
35.7
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
47.3
Percentile
iLvl
276
Item Level
Dispels
11
Cleanses
CC
0
Applications
Group iLvl
279
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 29 hits from Arcane Salvo (974,842 total).
Took 12 hits from Soul Torment (543,850 total).
swordsUsed Avenging Wrath.
Took 16 hits from Soul Torment (663,183 total).
Took 8 hits from Pulsing Shriek (417,282 total).
Took 114,048 from Shadowrive.
Took 4 hits from Shadowrive (422,225 total).
Took 6 hits from Pulsing Shriek (316,625 total).
Took 11 hits from Debilitating Shriek (805,585 total).
Took 40 hits from Splattered (793,142 total).
Took 4 hits from Splattering Spew (351,502 total).
Took 12 hits from Soul Torment (568,499 total).
Took 5 hits from Poison Spray (223,805 total).
Took 4 hits from Soul Torment (180,952 total).
Took 20 hits from Spore Dispersal (752,109 total).
Took 6 hits from Soul Torment (244,983 total).
Took 4 hits from Poison Spray (161,755 total).
Died to Flaming Twisters.
Took 18 hits from Flaming Updraft (795,882 total).
swordsUsed Avenging Wrath.
Nothing notable happened here.
Nothing notable happened here.
Took 42 hits from Throw Axe (1,276,729 total).
Took 2 hits from Flame Nova (283,387 total).
Took 27 hits from Throw Axe (812,563 total).
Took 2 hits from Flame Nova (266,530 total).
Took 21 hits from Throw Axe (640,455 total).
swordsUsed Avenging Wrath.
Took 95 hits from Squall Leap (1,911,472 total).
Took 18 hits from Gust Shot (524,113 total).
Took 6 hits from Squall Leap (448,873 total).
swordsUsed Avenging Wrath ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.