272
Item Level
280
Group Avg
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Holy · This run: C · Your Skyreach grade: C across 4 runs
Interrupt Discipline
28 total interrupts, 0 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 3,567,632 avoidable damage taken
Clean
Risk Index
Cooldown Management
85% of expected cooldowns used
85%
Usage Rate
What happened each pack
Report Df6VtYn4G9zPpXqc · fight 1
Activity Level
32.0 casts per minute, 562 total casts
32.0 CPM
Rotation
Deaths Recorded
Took 3,567,632 avoidable damage (33% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
50
vs All Keys
32
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Interrupts
28
Dispels
0
CC casts
0
Critical kicks
0
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
3,567,632
Total dmg taken
10,736,068
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
85%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
562
CPM
32.0
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
50.1
Percentile
HPS %
18.9
Percentile
iLvl
272
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
280
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 9 hits from Dire Screech (394,873 total).
Took 9 hits from Wrathful Wind (236,141 total).
Took 2 hits from Ricocheting Chakram (160,494 total).
Took 126,648 from Dread Wind.
Died to Wind Chakram.
Took 13 hits from Fan of Blades (651,268 total).
Took 119,240 from Gale Surge.
swordsUsed Avenging Wrath.
Took 2 hits from Solar Barrier (31,070 total).
Nothing notable happened here.
Took 15 hits from Solar Flame (1,401,512 total).
Took 3 hits from Solar Barrier (51,824 total).
Took 9 hits from Light Ray (426,354 total).
Took 2 hits from Supernova (334,530 total).
swordsUsed Avenging Wrath.
Nothing notable happened here.
Took 20 hits from Burning Pursuit (829,677 total).
Took 4 hits from Sunbreak (465,532 total).
Took 5 hits from Ricocheting Chakram (414,957 total).
Took 4 hits from Solar Barrier (77,498 total).
Took 2 hits from Wrathful Wind (54,506 total).
Took 5 hits from Solar Flame (474,957 total).
Took 3 hits from Dire Screech (140,090 total).
Took 15 hits from Scorching Ray (861,486 total).
swordsUsed Avenging Wrath.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.