268
Item Level
270
Group Avg
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Holy · This run: C · Your Skyreach grade: C across 4 runs
Interrupt Discipline
20 total interrupts, 2 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 3,866,138 avoidable damage taken
Clean
Risk Index
Cooldown Management
56% of expected cooldowns used
56%
Usage Rate
What happened each pack
Report TGjBqDrvCb4npaLt · fight 4
Activity Level
33.9 casts per minute, 603 total casts
33.9 CPM
Rotation
Deaths Recorded
Took 3,866,138 avoidable damage (39% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Interrupts
20
Dispels
0
CC casts
0
Critical kicks
2
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
3,866,138
Total dmg taken
10,017,407
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
56%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
603
CPM
33.9
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
26.0
Percentile
iLvl
268
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
270
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 58,805 from Ricocheting Chakram.
Took 19,167 from Wrathful Wind.
Took 6 hits from Dire Screech (201,080 total).
Took 6 hits from Wrathful Wind (120,448 total).
Took 94,273 from Dread Wind.
Took 3 hits from Ricocheting Chakram (164,950 total).
Took 8 hits from Wrathful Wind (155,653 total).
Nothing notable happened here.
Took 20 hits from Fan of Blades (829,003 total).
Took 115,979 from Gale Surge.
swordsUsed Avenging Wrath.
Died to Solar Bolt.
Took 15 hits from Solar Flame (1,008,602 total).
Took 30 hits from Solar Barrier (465,106 total).
Took 3 hits from Solar Flare (214,124 total).
Took 2 hits from Supernova (313,737 total).
Nothing notable happened here.
Took 24 hits from Burning Pursuit (852,730 total).
Took 5 hits from Sunbreak (515,986 total).
swordsUsed Avenging Wrath.
Took 3 hits from Ricocheting Chakram (164,948 total).
Took 4 hits from Wrathful Wind (85,554 total).
Took 2 hits from Solar Barrier (25,556 total).
Took 110,260 from Dread Wind.
Took 3 hits from Dire Screech (95,833 total).
Took 30 hits from Scorching Ray (1,175,803 total).
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.