269
Item Level
262
Group Avg
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Holy · This run: C+ · Your Algeth'ar Academy grade: B- across 4 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
1 deaths, 2,422,355 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report frd49vCwmj7RG2LM · fight 6
Activity Level
27.8 casts per minute, 662 total casts
27.8 CPM
Rotation
Deaths Recorded
Took 2,422,355 avoidable damage (18% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +9 Keys
54
vs All Keys
17
Your grade uses the "vs Other +9 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Cleanse
x4
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
2,422,355
Total dmg taken
13,143,103
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
662
CPM
27.8
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
53.9
Percentile
HPS %
46.7
Percentile
iLvl
269
Item Level
Dispels
4
Cleanses
CC
0
Applications
Group iLvl
262
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 3 hits from Darting Sting (234,963 total).
Took 7 hits from Splinterbark (270,818 total).
Took 126,523 from Burst Forth.
swordsUsed Avenging Wrath.
Nothing notable happened here.
Nothing notable happened here.
Took 110,636 from Raging Screech.
Took 2 hits from Raging Screech (256,210 total).
Took 26 hits from Deafening Screech (863,195 total).
Took 18 hits from Blistering Fire (419,550 total).
swordsUsed Avenging Wrath.
Took 9 hits from Vicious Ambush (441,504 total).
Took 4 hits from Vicious Lunge (138,887 total).
Nothing notable happened here.
Died to Melee.
Took 2 hits from Spellbound Weapon (150,559 total).
Took 3 hits from Vicious Lunge (136,534 total).
swordsUsed Avenging Wrath.
Took 5 hits from Vicious Lunge (196,176 total).
swordsUsed Avenging Wrath.
Took 16 hits from Mana Bomb (620,866 total).
Took 6 hits from Arcane Orb (425,486 total).
Took 2 hits from Arcane Fissure (218,540 total).
swordsUsed Avenging Wrath.
Nothing notable happened here.
Took 132,763 from Arcane Smash.
swordsUsed Avenging Wrath.
Took 3 hits from Arcane Smash (464,281 total).
Took 91 hits from Overwhelming Power (1,559,160 total).
Took 79,186 from Arcane Missiles.
swordsUsed Avenging Wrath.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.