269
Item Level
268
Group Avg
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Holy · This run: D+ · Your Skyreach grade: C across 4 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
3 deaths, 3,380,090 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report frd49vCwmj7RG2LM · fight 4
Activity Level
30.4 casts per minute, 747 total casts
30.4 CPM
Rotation
Deaths Recorded
Took 3,380,090 avoidable damage (24% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Interrupts
1
Dispels
0
CC casts
0
Critical kicks
1
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
3
Avoidable deaths
1
Avoidable dmg taken
3,380,090
Total dmg taken
14,009,227
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
747
CPM
30.4
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
22.8
Percentile
iLvl
269
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
268
Average
19 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 6 hits from Dire Screech (236,395 total).
Took 133,457 from Dread Wind.
Took 2 hits from Wrathful Wind (43,604 total).
swordsUsed Avenging Wrath.
Took 131,420 from Dread Wind.
Took 3 hits from Dire Screech (119,277 total).
Took 5 hits from Wrathful Wind (112,584 total).
Died to Unknown Ability.
Took 17 hits from Wrathful Wind (417,440 total).
Took 4 hits from Ricocheting Chakram (278,958 total).
Died to Unknown Ability.
Took 2 hits from Ricocheting Chakram (147,558 total).
Took 3 hits from Ricocheting Chakram (210,679 total).
Took 2 hits from Wrathful Wind (47,712 total).
swordsUsed Avenging Wrath.
Took 18 hits from Fan of Blades (693,652 total).
Took 3 hits from Gale Surge (289,741 total).
Took 7 hits from Solar Barrier (100,593 total).
Took 56,219 from Solar Flare.
Took 2 hits from Fiery Talon (32,627 total).
swordsUsed Avenging Wrath.
Took 10 hits from Solar Flame (802,214 total).
Took 6 hits from Solar Barrier (95,419 total).
swordsUsed Avenging Wrath.
Took 11 hits from Light Ray (399,694 total).
Took 118,500 from Supernova.
Took 37,875 from Light Ray.
Nothing notable happened here.
Took 18 hits from Burning Pursuit (568,862 total).
Took 4 hits from Sunbreak (373,231 total).
Died to Solar Flare.
Took 5 hits from Fiery Talon (230,435 total).
Took 5 hits from Solar Barrier (80,390 total).
Took 43,655 from Solar Flare.
Took 57,558 from Solar Flare.
Took 2 hits from Solar Barrier (29,070 total).
Took 2 hits from Ricocheting Chakram (142,353 total).
Took 63,952 from Solar Flare.
Took 4 hits from Solar Barrier (61,369 total).
swordsUsed Avenging Wrath.
Took 5 hits from Solar Flame (435,957 total).
Took 7 hits from Dire Screech (281,818 total).
Took 2 hits from Dread Wind (230,614 total).
Took 64,598 from Solar Flare.
swordsUsed Avenging Wrath.
Took 26 hits from Scorching Ray (1,319,219 total).
Took 43,152 from Scorching Ray.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.