269
Item Level
255
Group Avg
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Holy · This run: B · Your Magister's Terrace grade: B+ across 2 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
1 deaths, 6,617,566 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report zrWB8LVyJv7YpFqj · fight 1
Activity Level
29.5 casts per minute, 849 total casts
29.5 CPM
Rotation
Deaths Recorded
Took 6,617,566 avoidable damage (29% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +7 Keys
59
vs All Keys
10
Your grade uses the "vs Other +7 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Cleanse
x27
Utility scoring for Holy Paladin. You have a baseline interrupt (Rebuke), so kicks count toward your grade alongside dispels and CC. Your class dispels: Cleanse (Poison, Disease, Magic). CC abilities we track: Hammer of Justice, Repentance, Blinding Light. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Holy Paladin, Rebuke is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
6,617,566
Total dmg taken
22,538,324
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Holy Paladin has access to regardless of talent build: Avenging Wrath (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avenging Wrath through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
849
CPM
29.5
Total casts divided by fight duration, scored against benchmarks specific to Holy Paladin. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 34+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Holy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
58.8
Percentile
HPS %
84.7
Percentile
iLvl
269
Item Level
Dispels
26
Cleanses
CC
0
Applications
Group iLvl
255
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 6 hits from Arcane Beam (241,621 total).
Took 4 hits from Arcane Volley (112,037 total).
Took 2 hits from Holy Fire (79,996 total).
swordsUsed Avenging Wrath.
Took 20 hits from Ignition (475,133 total).
Took 6 hits from Arcane Volley (172,031 total).
Died to Holy Fire.
Took 18 hits from Ignition (431,837 total).
Took 7 hits from Holy Fire (243,468 total).
Took 6 hits from Arcane Beam (235,435 total).
swordsUsed Avenging Wrath.
Took 15 hits from Ignition (360,913 total).
Took 12 hits from Energy Release (189,106 total).
Took 2 hits from Holy Fire (87,257 total).
Took 4 hits from Arcane Expulsion (403,977 total).
Took 3 hits from Unstable Energy (129,140 total).
Took 69 hits from Runic Glaive (2,289,555 total).
Took 21 hits from Holy Fire (793,001 total).
Took 24 hits from Energy Release (351,982 total).
swordsUsed Avenging Wrath.
Took 8 hits from Null Reaction (453,055 total).
Took 8 hits from Consuming Shadows (563,306 total).
Took 34 hits from Void Eruption (365,776 total).
Took 4 hits from Dimensional Shred (209,260 total).
Took 35 hits from Cosmic Sting (1,313,034 total).
Took 36 hits from Astral Grasp (943,468 total).
swordsUsed Avenging Wrath ×2.
Took 12 hits from Consuming Shadows (843,526 total).
Took 47 hits from Void Eruption (504,372 total).
Took 5 hits from Dimensional Shred (289,637 total).
swordsUsed Avenging Wrath.
Took 78 hits from Devouring Entropy (1,513,458 total).
Took 4 hits from Unstable Void Essence (231,600 total).
swordsUsed Avenging Wrath ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.