267
Item Level
267
Group Avg
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Windwalker · This run: D- · Your Magister's Terrace grade: B- across 3 runs
Interrupt Discipline
6 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
8 deaths, 7,134,893 avoidable damage taken
Risky
Risk Index
Cooldown Management
66% of expected cooldowns used
66%
Usage Rate
What happened each pack
Report XgQV1CwNDPTJtnxz · fight 5
Activity Level
24.8 casts per minute, 1,128 total casts
24.8 CPM
Rotation
Deaths Recorded
Took 7,134,893 avoidable damage (24% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +9 Keys
4
vs All Keys
25
Your grade uses the "vs Other +9 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Leg Sweep
x4
Spear Hand Strike
x3
Ring of Peace
x1
Utility scoring for Windwalker Monk. We count every Spear Hand Strike cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Detox (Poison, Disease). CC abilities we track: Paralysis, Leg Sweep, Ring of Peace. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Windwalker Monk, Spear Hand Strike is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
8
Avoidable deaths
3
Avoidable dmg taken
7,134,893
Total dmg taken
29,658,661
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
66%
We track the cooldowns every Windwalker Monk has access to regardless of talent build: Touch of Karma (defensive, ~10% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Touch of Karma through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,128
CPM
24.8
Total casts divided by fight duration, scored against benchmarks specific to Windwalker Monk. Our thresholds for your spec: below 18 CPM = 0, 28 = 50, 38 = 80, 48+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Windwalker, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
4.2
Percentile
iLvl
267
Item Level
Dispels
0
Cleanses
CC
5
Applications
Group iLvl
267
Average
29 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Nothing notable happened here.
Took 32 hits from Holy Fire (1,108,673 total).
Took 2 hits from Arcane Volley (49,917 total).
Took 10 hits from Ignition (207,939 total).
Took 26,985 from Arcane Volley.
Took 13 hits from Holy Fire (458,270 total).
Took 9 hits from Holy Fire (320,416 total).
Took 6 hits from Arcane Beam (203,746 total).
Took 20 hits from Ignition (421,953 total).
Took 12 hits from Energy Release (152,901 total).
shieldUsed Touch of Karma.
Died to Ignition.
Took 16 hits from Ignition (341,702 total).
Took 3 hits from Energy Release (43,339 total).
Died to Unstable Energy.
Took 6 hits from Unstable Energy (227,008 total).
Took 2 hits from Arcane Expulsion (224,387 total).
shieldUsed Touch of Karma.
Died to Arcane Eruption.
Took 6 hits from Arcane Expulsion (935,982 total).
shieldUsed Touch of Karma.
Took 12 hits from Runic Glaive (354,698 total).
Took 16 hits from Holy Fire (566,475 total).
Took 12 hits from Runic Glaive (362,387 total).
Took 24 hits from Runic Glaive (732,472 total).
Nothing notable happened here.
Died to Melee.
Took 4 hits from Null Reaction (318,172 total).
Took 10 hits from Null Reaction (780,171 total).
Took 3 hits from Dimensional Shred (146,072 total).
Took 4 hits from Consuming Shadows (266,305 total).
Took 7 hits from Void Eruption (68,732 total).
Took 3 hits from Dimensional Shred (146,482 total).
Took 4 hits from Consuming Shadows (269,899 total).
Took 17 hits from Void Eruption (165,384 total).
Died to Shadow Bolt.
Took 51,742 from Dimensional Shred.
Died to Astral Grasp.
Took 28 hits from Cosmic Sting (1,382,108 total).
Took 30 hits from Astral Grasp (965,753 total).
shieldUsed Touch of Karma.
Nothing notable happened here.
Took 52,266 from Dimensional Shred.
Nothing notable happened here.
Nothing notable happened here.
Took 2 hits from Dimensional Shred (100,349 total).
Took 4 hits from Consuming Shadows (290,329 total).
Took 17 hits from Void Eruption (173,639 total).
Died to Entropy Orb.
Died to Void Destruction.
Took 63 hits from Devouring Entropy (1,619,562 total).
Took 6 hits from Unstable Void Essence (500,308 total).
Took 276,279 from Hulking Fragment.
shieldUsed Touch of Karma.
Took 60 hits from Devouring Entropy (1,507,456 total).
Took 6 hits from Unstable Void Essence (488,220 total).
shieldUsed Touch of Karma.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.