292
Item Level
289
Group Avg
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Guardian · This run: S · Your Skyreach grade: S across 4 runs
Interrupt Discipline
21 total interrupts, 18 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 19,302,329 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report aAwGy9DmfpdtLT63 · fight 12
Activity Level
59.6 casts per minute, 1,399 total casts
59.6 CPM
Rotation
Deaths Recorded
Took 19,302,329 avoidable damage (20% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +15 Keys
92
vs All Keys
65
Your grade uses the "vs Other +15 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x13
Incapacitating Roar
x8
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
19,302,329
Total dmg taken
95,056,932
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,399
CPM
59.6
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
91.6
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
8
Applications
Group iLvl
289
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 14 hits from Blade Rush (1,121,384 total).
Took 15 hits from Dire Screech (693,226 total).
Took 2 hits from Ricocheting Chakram (157,135 total).
Took 9 hits from Wrathful Wind (150,262 total).
starKicked Repel with Skull Bash.
shieldUsed Barkskin ×2.
shieldUsed Survival Instincts.
Took 10 hits from Blade Rush (736,738 total).
Took 3 hits from Ricocheting Chakram (194,424 total).
Took 4 hits from Wrathful Wind (132,675 total).
starKicked Repel with Skull Bash ×2.
shieldUsed Barkskin ×2.
shieldUsed Survival Instincts.
Took 24 hits from Fan of Blades (1,148,930 total).
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 38 hits from Fiery Talon (2,676,250 total).
Took 6 hits from Solar Barrier (141,262 total).
Took 97,386 from Solar Flare.
starKicked Solar Bolt with Skull Bash.
starKicked Blinding Light with Skull Bash.
Took 33 hits from Fiery Talon (1,795,159 total).
Took 4 hits from Solar Barrier (95,321 total).
starKicked Blinding Light with Skull Bash.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Barkskin.
Died to Defensive Protocol.
Took 3 hits from Supernova (709,872 total).
Took 5 hits from Light Ray (380,286 total).
shieldUsed Barkskin ×2.
Took 2 hits from Supernova (355,783 total).
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Barkskin.
Took 33 hits from Burning Pursuit (1,788,042 total).
Took 6 hits from Sunbreak (800,983 total).
Took 5 hits from Burning Claws (662,768 total).
shieldUsed Barkskin ×3.
Took 85 hits from Fiery Talon (6,858,389 total).
Took 8 hits from Blade Rush (622,539 total).
Took 14 hits from Solar Barrier (229,961 total).
Took 2 hits from Ricocheting Chakram (192,823 total).
Took 107,017 from Solar Flare.
starKicked Blinding Light with Skull Bash.
shieldUsed Barkskin ×3.
shieldUsed Survival Instincts ×2.
Took 36 hits from Fiery Talon (1,474,197 total).
Took 8 hits from Blade Rush (691,200 total).
Took 6 hits from Dire Screech (258,852 total).
Took 107,017 from Solar Flare.
Took 90,055 from Ricocheting Chakram.
starKicked Repel with Skull Bash.
starKicked Solar Bolt with Skull Bash.
shieldUsed Barkskin ×2.
Used Incarnation: Guardian of Ursoc.
Took 41 hits from Scorching Ray (3,023,835 total).
starKicked Solar Blast with Skull Bash ×4.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Incarnation: Guardian of Ursoc.