292
Item Level
282
Group Avg
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Guardian · This run: A+ · Your Algeth'ar Academy grade: A+ across 3 runs
Interrupt Discipline
14 total interrupts, 14 critical kicks
Good
Kick Rate
Survivability
0 deaths, 16,733,629 avoidable damage taken
Perfect
Risk Index
Cooldown Management
88% of expected cooldowns used
88%
Usage Rate
What happened each pack
Report aAwGy9DmfpdtLT63 · fight 8
Activity Level
57.2 casts per minute, 1,311 total casts
57.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +12 Keys
91
vs All Keys
50
Your grade uses the "vs Other +12 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x12
Remove Corruption
x3
Incapacitating Roar
x2
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
16,733,629
Total dmg taken
64,476,938
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
88%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,311
CPM
57.2
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
91.4
Percentile
iLvl
292
Item Level
Dispels
3
Cleanses
CC
2
Applications
Group iLvl
282
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 55 hits from Vile Bite (5,350,264 total).
Took 73,523 from Darting Sting.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 5 hits from Barkbreaker (405,514 total).
Took 14 hits from Splinterbark (346,497 total).
Took 2 hits from Burst Forth (214,408 total).
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Barkskin.
shieldUsed Barkskin.
Took 118,362 from Raging Screech.
shieldUsed Incarnation: Guardian of Ursoc.
Took 3 hits from Raging Screech (305,254 total).
shieldUsed Barkskin.
Took 66 hits from Savage Peck (2,990,366 total).
Took 35 hits from Deafening Screech (1,051,834 total).
Took 29 hits from Blistering Fire (638,858 total).
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc.
Took 27 hits from Spellbound Weapon (1,406,729 total).
Took 4 hits from Vicious Lunge (78,446 total).
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
Took 25 hits from Spellbound Weapon (1,283,135 total).
Took 9 hits from Vicious Ambush (284,611 total).
Took 3 hits from Vicious Lunge (36,482 total).
shieldUsed Survival Instincts.
shieldUsed Barkskin.
Took 60 hits from Spellbound Weapon (3,254,155 total).
Took 51,572 from Vicious Lunge.
starKicked Monotonous Lecture with Skull Bash ×2.
starKicked Surge with Skull Bash.
shieldUsed Barkskin ×2.
Took 5 hits from Arcane Expulsion (1,407,532 total).
Took 5 hits from Arcane Orb (373,069 total).
Took 2 hits from Arcane Fissure (226,222 total).
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 38 hits from Spellbound Weapon (1,940,465 total).
starKicked Surge with Skull Bash.
shieldUsed Barkskin.
Took 137,641 from Arcane Smash.
starKicked Arcane Bolt with Skull Bash ×3.
Took 3 hits from Arcane Smash (399,231 total).
starKicked Arcane Bolt with Skull Bash ×3.
Took 10 hits from Astral Blast (2,128,336 total).
Took 88 hits from Overwhelming Power (1,467,980 total).
shieldUsed Incarnation: Guardian of Ursoc ×2.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.