283
Item Level
282
Group Avg
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Guardian · This run: S · Your Windrunner Spire grade: S across 3 runs
Interrupt Discipline
19 total interrupts, 19 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 9,465,197 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report nBTJdVHhjtWYP9Mv · fight 4
Activity Level
57.9 casts per minute, 1,686 total casts
57.9 CPM
Rotation
Deaths Recorded
Took 9,465,197 avoidable damage (10% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x22
Incapacitating Roar
x6
Remove Corruption
x1
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
9,465,197
Total dmg taken
92,410,099
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,686
CPM
57.9
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
96.1
Percentile
iLvl
283
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
282
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 16 hits from Soul Torment (714,269 total).
Took 20 hits from Arcane Salvo (681,121 total).
starKicked Spirit Bolt with Skull Bash ×2.
shieldUsed Barkskin.
shieldUsed Survival Instincts.
shieldUsed Incarnation: Guardian of Ursoc.
starKicked Spirit Bolt with Skull Bash.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 16 hits from Soul Torment (512,067 total).
shieldUsed Barkskin ×2.
shieldUsed Survival Instincts.
Took 20 hits from Spore Dispersal (895,575 total).
starKicked Fungal Bolt with Skull Bash ×2.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 40 hits from Searing Beak (3,502,718 total).
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc ×2.
shieldUsed Barkskin.
Took 10 hits from Pulsing Shriek (357,456 total).
starKicked Shadow Bolt with Skull Bash ×2.
starKicked Pulsing Shriek with Skull Bash ×2.
shieldUsed Barkskin ×2.
shieldUsed Survival Instincts.
shieldUsed Incarnation: Guardian of Ursoc.
Took 11 hits from Pulsing Shriek (732,660 total).
starKicked Shadow Bolt with Skull Bash.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 50 hits from Splattered (1,014,875 total).
Took 6 hits from Splattering Spew (993,535 total).
Took 6 hits from Debilitating Shriek (326,840 total).
starKicked Shadow Bolt with Skull Bash ×4.
shieldUsed Barkskin ×4.
shieldUsed Survival Instincts ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 15 hits from Throw Axe (347,108 total).
Took 98,574 from Flame Nova.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 21 hits from Throw Axe (542,025 total).
Took 2 hits from Flame Nova (334,385 total).
starKicked Chain Lightning with Skull Bash.
shieldUsed Barkskin.
Took 66 hits from Rampage (4,089,211 total).
Took 39 hits from Reckless Leap (1,642,824 total).
Took 14 hits from Throw Axe (427,786 total).
starKicked Chain Lightning with Skull Bash.
shieldUsed Barkskin ×6.
shieldUsed Survival Instincts.
shieldUsed Incarnation: Guardian of Ursoc.
Died to Storming Soulfont.
Took 98 hits from Squall Leap (1,873,268 total).
Took 8 hits from Squall Leap (632,995 total).
Took 18 hits from Gust Shot (473,905 total).
shieldUsed Barkskin ×6.
shieldUsed Incarnation: Guardian of Ursoc ×2.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.