265
Item Level
258
Group Avg
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Outlaw · This run: B- · Your Skyreach grade: A- across 7 runs
Interrupt Discipline
2 total interrupts, 2 critical kicks
Low
Kick Rate
Survivability
1 deaths, 7,476,948 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report 16VnNJg8PmhqW9Ft · fight 6
Activity Level
53.0 casts per minute, 915 total casts
53.0 CPM
Rotation
Deaths Recorded
Took 7,476,948 avoidable damage (52% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +11 Keys
50
vs All Keys
50
Your grade uses the "vs Other +11 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Interrupts
2
Dispels
0
CC casts
2
Critical kicks
2
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
7,476,948
Total dmg taken
14,366,698
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
915
CPM
53.0
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
50.1
Percentile
iLvl
265
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
258
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 8 hits from Blade Rush (899,873 total).
Took 18 hits from Wrathful Wind (495,511 total).
Took 4 hits from Ricocheting Chakram (393,955 total).
Took 169,710 from Dread Wind.
Took 4 hits from Dire Screech (156,363 total).
swordsUsed Adrenaline Rush ×2.
Took 24 hits from Fan of Blades (1,585,278 total).
Took 2 hits from Gale Surge (285,376 total).
swordsUsed Adrenaline Rush ×2.
Took 21,945 from Solar Barrier.
starKicked Solar Bolt with Kick ×2.
swordsUsed Adrenaline Rush.
Took 7 hits from Solar Barrier (134,580 total).
swordsUsed Adrenaline Rush.
Took 40 hits from Light Ray (1,834,340 total).
Took 2 hits from Supernova (299,395 total).
swordsUsed Adrenaline Rush ×2.
Nothing notable happened here.
swordsUsed Adrenaline Rush.
Took 22 hits from Burning Pursuit (1,122,413 total).
Took 5 hits from Sunbreak (791,980 total).
swordsUsed Adrenaline Rush ×2.
Died to Solar Fire.
Took 4 hits from Blade Rush (428,440 total).
Took 4 hits from Ricocheting Chakram (360,712 total).
Took 6 hits from Dire Screech (277,066 total).
Took 2 hits from Solar Flare (170,296 total).
Took 169,710 from Dread Wind.
Took 6 hits from Solar Barrier (135,829 total).
swordsUsed Adrenaline Rush ×3.
Took 24 hits from Scorching Ray (1,606,604 total).
swordsUsed Adrenaline Rush ×2.
Nothing notable happened here.
Took 5 hits from Wrathful Wind (158,670 total).
swordsUsed Adrenaline Rush.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.