89 / 100
How Your Magister's Terrace Grade Breaks Down
Aggregated across your 1 run of this dungeon. Numbers below each score come from the same run set.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Total interrupts
23
Total dispels
0
Total CC casts
0
Critical kicks
23
Utility scoring for Fury Warrior. We count every Pummel cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Warrior has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Intimidating Shout, Storm Bolt, Shockwave. Rough split: ~70% interrupts, ~30% CC.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Total deaths
0
Avoidable deaths
0
Avoidable dmg taken
11,678,266
Total dmg taken
34,397,524
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
Runs analyzed
1
We track the cooldowns every Fury Warrior has access to regardless of talent build: Recklessness (offensive, ~15% expected uptime), Avatar (offensive, ~15% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Recklessness through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,731
Avg CPM
63.4
Runs analyzed
1
Total casts divided by fight duration, scored against benchmarks specific to Fury Warrior. Our thresholds for your spec: below 20 CPM = 0, 32 = 50, 42 = 80, 52+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Drill Into A Run
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Fury Warrior, Pummel is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Fury, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.