259
Item Level
258
Group Avg
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Restoration · This run: B- · Your Skyreach grade: B+ across 7 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
0 deaths, 4,190,226 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report qxJ4NfCAKFT91BP6 · fight 1
Activity Level
32.5 casts per minute, 559 total casts
32.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +8 Keys
23
vs All Keys
40
Your grade uses the "vs Other +8 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Capacitor Totem
x9
Wind Shear
x2
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,190,226
Total dmg taken
9,559,877
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
559
CPM
32.5
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
23.0
Percentile
HPS %
79.5
Percentile
iLvl
259
Item Level
Dispels
0
Cleanses
CC
9
Applications
Group iLvl
258
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 4 hits from Wrathful Wind (95,027 total).
Took 58,300 from Ricocheting Chakram.
Took 11 hits from Dire Screech (465,054 total).
Took 116,292 from Dread Wind.
Took 18 hits from Wrathful Wind (419,384 total).
Took 4 hits from Ricocheting Chakram (246,776 total).
Took 20 hits from Fan of Blades (904,803 total).
Took 95,208 from Gale Surge.
Nothing notable happened here.
Took 10 hits from Solar Flame (747,966 total).
Took 4 hits from Solar Barrier (59,136 total).
Took 19 hits from Light Ray (650,724 total).
Took 111,498 from Supernova.
Nothing notable happened here.
Took 16 hits from Burning Pursuit (508,633 total).
Took 3 hits from Sunbreak (291,747 total).
Took 13 hits from Solar Flare (801,242 total).
Took 2 hits from Wrathful Wind (44,097 total).
Took 67,724 from Ricocheting Chakram.
Took 5 hits from Solar Flame (379,719 total).
Took 6 hits from Dire Screech (274,562 total).
Took 127,921 from Dread Wind.
Took 2 hits from Ricocheting Chakram (127,731 total).
Took 30 hits from Scorching Ray (1,356,496 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.