264
Item Level
253
Group Avg
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Restoration · This run: B+ · Your Magister's Terrace grade: A across 6 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
0 deaths, 5,165,260 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report 1QW4YMGq6BvDdrjy · fight 15
Activity Level
33.2 casts per minute, 716 total casts
33.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +6 Keys
43
vs All Keys
15
Your grade uses the "vs Other +6 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Purify Spirit
x28
Capacitor Totem
x2
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
5,165,260
Total dmg taken
17,151,769
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
716
CPM
33.2
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
43.3
Percentile
HPS %
100.0
Percentile
iLvl
264
Item Level
Dispels
27
Cleanses
CC
2
Applications
Group iLvl
253
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Nothing notable happened here.
Took 5 hits from Arcane Volley (121,573 total).
Took 13 hits from Arcane Volley (282,833 total).
Took 15 hits from Ignition (248,037 total).
Took 38 hits from Ignition (736,389 total).
Took 11 hits from Holy Fire (391,929 total).
Took 6 hits from Energy Release (73,406 total).
Took 3 hits from Arcane Expulsion (254,987 total).
Took 6 hits from Unstable Energy (184,081 total).
Took 12 hits from Energy Release (132,131 total).
Took 77 hits from Runic Glaive (2,282,661 total).
Took 12 hits from Holy Fire (373,739 total).
Took 19 hits from Energy Release (232,267 total).
Took 4 hits from Null Reaction (232,525 total).
Took 3 hits from Energy Release (36,704 total).
Took 2 hits from Dimensional Shred (82,009 total).
Took 12 hits from Consuming Shadows (709,104 total).
Took 40 hits from Void Eruption (355,811 total).
Took 2 hits from Dimensional Shred (86,993 total).
Took 18 hits from Astral Grasp (443,394 total).
Took 11 hits from Cosmic Sting (413,105 total).
Took 2 hits from Void Eruption (18,352 total).
Took 20 hits from Consuming Shadows (1,189,069 total).
Took 62 hits from Void Eruption (552,605 total).
Took 3 hits from Dimensional Shred (126,344 total).
Took 49 hits from Devouring Entropy (908,783 total).
Took 5 hits from Unstable Void Essence (304,032 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.