274
Item Level
278
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Restoration · This run: B · Your Skyreach grade: B+ across 7 runs
Interrupt Discipline
11 total interrupts, 11 critical kicks
Good
Kick Rate
Survivability
1 deaths, 14,402,129 avoidable damage taken
Clean
Risk Index
Cooldown Management
20% of expected cooldowns used
20%
Usage Rate
What happened each pack
Report vpyjxCgtc43B692L · fight 5
Activity Level
37.2 casts per minute, 935 total casts
37.2 CPM
Rotation
Deaths Recorded
Took 14,402,129 avoidable damage (65% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +14 Keys
80
vs All Keys
75
Your grade uses the "vs Other +14 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Wind Shear
x10
Capacitor Totem
x4
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
14,402,129
Total dmg taken
22,046,315
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
20%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
935
CPM
37.2
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
80.1
Percentile
HPS %
84.2
Percentile
iLvl
274
Item Level
Dispels
0
Cleanses
CC
4
Applications
Group iLvl
278
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 12 hits from Dire Screech (832,749 total).
Took 20 hits from Wrathful Wind (785,640 total).
Took 4 hits from Ricocheting Chakram (425,682 total).
starKicked Repel with Wind Shear.
Took 30 hits from Fan of Blades (2,643,555 total).
Took 175,672 from Gale Surge.
Took 3 hits from Solar Flare (234,763 total).
Took 4 hits from Solar Barrier (98,736 total).
starKicked Solar Bolt with Wind Shear.
Took 5 hits from Solar Flame (544,431 total).
Took 8 hits from Solar Barrier (167,906 total).
starKicked Blinding Light with Wind Shear.
shieldUsed Spirit Link Totem.
Took 55 hits from Light Ray (3,382,123 total).
Took 3 hits from Supernova (722,533 total).
Nothing notable happened here.
Took 35 hits from Burning Pursuit (2,189,844 total).
Took 6 hits from Sunbreak (1,118,034 total).
Nothing notable happened here.
Took 4 hits from Solar Barrier (107,011 total).
Took 103,701 from Solar Flare.
Took 2 hits from Ricocheting Chakram (200,471 total).
Took 6 hits from Solar Barrier (165,480 total).
starKicked Blinding Light with Wind Shear.
Took 5 hits from Solar Flame (550,911 total).
Took 6 hits from Dire Screech (363,383 total).
Took 2 hits from Ricocheting Chakram (209,498 total).
Took 117,843 from Dread Wind.
Took 103,701 from Solar Flare.
starKicked Repel with Wind Shear.
Died to Unknown Ability.
Took 66 hits from Scorching Ray (4,990,475 total).
starKicked Solar Blast with Wind Shear ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.