288
Item Level
266
Group Avg
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Mistweaver · This run: A · Your Windrunner Spire grade: B+ across 8 runs
Interrupt Discipline
6 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
0 deaths, 4,172,907 avoidable damage taken
Perfect
Risk Index
Cooldown Management
93% of expected cooldowns used
93%
Usage Rate
What happened each pack
Report nax7gzBPqwYTrXWc · fight 1
Activity Level
43.9 casts per minute, 770 total casts
43.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +5 Keys
100
vs All Keys
3
Your grade uses the "vs Other +5 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Ring of Peace
x9
Leg Sweep
x6
Detox
x2
Paralysis
x1
Utility scoring for Mistweaver Monk. Mistweaver Monk doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Detox (Poison, Disease, Magic). CC abilities we track: Paralysis, Leg Sweep, Ring of Peace. Rough split: ~75% dispels, ~25% CC.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,172,907
Total dmg taken
12,626,650
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
93%
We track the cooldowns every Mistweaver Monk has access to regardless of talent build: Celestial Conduit (offensive, ~11% expected uptime), Strength of the Black Ox (offensive, ~58% expected uptime), Unity Within (offensive, ~12% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Celestial Conduit through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
770
CPM
43.9
Total casts divided by fight duration, scored against benchmarks specific to Mistweaver Monk. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 36+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Mistweaver, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.5
Percentile
HPS %
98.6
Percentile
iLvl
288
Item Level
Dispels
9
Cleanses
CC
16
Applications
Group iLvl
266
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 14 hits from Soul Torment (379,948 total).
Took 12 hits from Arcane Salvo (276,445 total).
Took 4 hits from Soul Torment (109,424 total).
swordsUsed Unity Within.
swordsUsed Celestial Conduit.
Took 23 hits from Soul Torment (617,307 total).
Took 12 hits from Poison Spray (270,818 total).
Took 10 hits from Spore Dispersal (225,132 total).
Took 10 hits from Flaming Updraft (287,326 total).
swordsUsed Strength of the Black Ox ×2.
Took 11 hits from Soul Torment (300,318 total).
Took 13 hits from Pulsing Shriek (401,653 total).
Took 2 hits from Shadowrive (98,381 total).
swordsUsed Unity Within.
swordsUsed Celestial Conduit.
swordsUsed Strength of the Black Ox.
Took 11 hits from Pulsing Shriek (344,703 total).
Took 3 hits from Shadowrive (70,905 total).
Took 19,053 from Fetid Spew.
Took 14 hits from Pulsing Shriek (395,074 total).
Took 30 hits from Splattered (355,877 total).
Took 3 hits from Splattering Spew (177,332 total).
Took 3 hits from Debilitating Shriek (82,335 total).
swordsUsed Unity Within.
swordsUsed Celestial Conduit.
swordsUsed Strength of the Black Ox.
Took 24 hits from Throw Axe (332,068 total).
Took 59,512 from Flame Nova.
Took 10 hits from Throw Axe (175,283 total).
Nothing notable happened here.
Took 26 hits from Reckless Leap (404,859 total).
swordsUsed Strength of the Black Ox ×2.
swordsUsed Unity Within.
swordsUsed Celestial Conduit.
Took 58 hits from Squall Leap (715,992 total).
Took 9 hits from Gust Shot (156,880 total).
Took 3 hits from Squall Leap (136,801 total).
swordsUsed Unity Within.
swordsUsed Celestial Conduit.
swordsUsed Strength of the Black Ox.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Paralysis, Leg Sweep, Ring of Peace...) for priority mobs.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.