271
Item Level
273
Group Avg
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Blood · This run: A · Your Pit of Saron grade: A+ across 7 runs
Interrupt Discipline
12 total interrupts, 10 critical kicks
Good
Kick Rate
Survivability
0 deaths, 3,974,435 avoidable damage taken
Perfect
Risk Index
Cooldown Management
75% of expected cooldowns used
75%
Usage Rate
What happened each pack
Report 7D3kWxnMjXqRmaVA · fight 3
Activity Level
48.6 casts per minute, 1,021 total casts
48.6 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
82
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x16
Blinding Sleet
x3
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
3,974,435
Total dmg taken
66,022,984
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
75%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,021
CPM
48.6
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
81.7
Percentile
iLvl
271
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
273
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 35 hits from Tormenting Blade (1,220,278 total).
Took 7 hits from Dread Pulse (264,082 total).
Took 10 hits from Sunderstrike (254,764 total).
starKicked Icy Blast with Mind Freeze.
Kicked Plungegrip with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×3.
Took 41 hits from Tormenting Blade (1,422,696 total).
Took 14 hits from Dread Pulse (537,069 total).
Took 8 hits from Sunderstrike (260,008 total).
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×4.
Took 10 hits from Tormenting Blade (345,958 total).
Took 2 hits from Sunderstrike (53,228 total).
Kicked Plungegrip with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 4 hits from Orebreaker (872,395 total).
Took 3 hits from Cryostomp (302,374 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood.
Took 11 hits from Tormenting Blade (395,491 total).
Took 10 hits from Dread Pulse (374,599 total).
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 7 hits from Tormenting Blade (222,282 total).
Took 2 hits from Sunderstrike (79,834 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
Took 21,588 from Leaping Maul.
shieldUsed Dancing Rune Weapon.
Took 10 hits from Blight (415,050 total).
Took 4 hits from Plague Expulsion (384,696 total).
starKicked Death Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Nothing notable happened here.
Took 10 hits from Tormenting Blade (367,730 total).
Took 2 hits from Cryoburst (243,364 total).
Took 5 hits from Dread Pulse (177,303 total).
Took 2 hits from Leaping Maul (42,437 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Ice Bolt with Mind Freeze.
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×7.
Took 8 hits from Festering Pulse (373,779 total).
starKicked Plague Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×8.
shieldUsed Vampiric Blood ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Vampiric Blood ×4.