279
Item Level
273
Group Avg
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Blood · This run: A+ · Your Maisara Caverns grade: A+ across 1 run
Interrupt Discipline
15 total interrupts, 15 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 3,896,010 avoidable damage taken
Perfect
Risk Index
Cooldown Management
86% of expected cooldowns used
86%
Usage Rate
What happened each pack
Report 7zHbCYRFVvQqJP2L · fight 8
Activity Level
40.5 casts per minute, 1,069 total casts
40.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
85
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x15
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
3,896,010
Total dmg taken
100,250,479
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
86%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,069
CPM
40.5
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
84.6
Percentile
iLvl
279
Item Level
Dispels
4
Cleanses
CC
6
Applications
Group iLvl
273
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 8 hits from Necrotic Wave (359,184 total).
Took 165,958 from Deafening Roar.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
shieldUsed Icebound Fortitude.
Took 2 hits from Deafening Roar (331,914 total).
Took 4 hits from Sear (133,443 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 11 hits from Necrotic Wave (505,197 total).
Took 3 hits from Sear (94,278 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 18 hits from Necrotic Wave (819,860 total).
Took 176,550 from Deafening Roar.
starKicked Shrink with Mind Freeze.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
Took 66 hits from Infected Pinions (1,383,842 total).
Took 4 hits from Flanking Spear (805,304 total).
Took 31,996 from Barrage.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×4.
Took 23 hits from Dread Slash (919,318 total).
Took 42 hits from Spirit Rend (808,839 total).
Took 17 hits from Spectral Strikes (522,729 total).
Took 6 hits from Grim Ward (374,813 total).
Took 2 hits from Staggering Blow (359,923 total).
starKicked Reanimation with Mind Freeze ×3.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 8 hits from Dread Slash (323,789 total).
Took 8 hits from Spectral Strikes (237,652 total).
Took 2 hits from Soulstorms (236,855 total).
Took 7 hits from Spirit Rend (131,708 total).
Took 2 hits from Grim Ward (116,858 total).
starKicked Shadowfrost Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 2 hits from Soulstorms (258,313 total).
Took 4 hits from Grim Ward (242,097 total).
Took 6 hits from Spectral Strikes (176,465 total).
Took 4 hits from Dread Slash (70,293 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 15 hits from Dread Slash (898,369 total).
Took 3 hits from Soulstorms (387,760 total).
Took 9 hits from Spectral Strikes (275,251 total).
Took 2 hits from Grim Ward (122,488 total).
starKicked Reanimation with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 15 hits from Drain Soul (1,339,299 total).
Took 56 hits from Withering Miasma (1,304,996 total).
Took 10 hits from Lingering Dread (428,778 total).
Took 4 hits from Necrotic Convergence (168,648 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Nothing notable happened here.
Took 23 hits from Spirit Rend (677,946 total).
Took 9 hits from Grim Ward (579,315 total).
Took 2 hits from Soulstorms (260,425 total).
Took 7 hits from Spectral Strikes (212,772 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 6 hits from Ritual Drums (593,468 total).
shieldUsed Dancing Rune Weapon.
Took 17 hits from Deathgorged Vessel (1,521,941 total).
Took 26 hits from Withering Soul (472,436 total).
starKicked Eternal Suffering with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Icebound Fortitude.