277
Item Level
270
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Blood · This run: A+ · Your Pit of Saron grade: A+ across 7 runs
Interrupt Discipline
15 total interrupts, 12 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 4,058,094 avoidable damage taken
Perfect
Risk Index
Cooldown Management
86% of expected cooldowns used
86%
Usage Rate
What happened each pack
Report 7zHbCYRFVvQqJP2L · fight 6
Activity Level
43.4 casts per minute, 756 total casts
43.4 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
88
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x11
Blinding Sleet
x4
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,058,094
Total dmg taken
64,161,102
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
86%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
756
CPM
43.4
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
87.6
Percentile
iLvl
277
Item Level
Dispels
0
Cleanses
CC
4
Applications
Group iLvl
270
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 8 hits from Tormenting Blade (289,570 total).
Took 3 hits from Dread Pulse (116,879 total).
Took 3 hits from Sunderstrike (58,927 total).
Took 26,293 from Leaping Maul.
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
Took 26 hits from Tormenting Blade (965,022 total).
Took 4 hits from Sunderstrike (255,651 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 14 hits from Tormenting Blade (522,681 total).
Took 6 hits from Dread Pulse (237,702 total).
Took 4 hits from Sunderstrike (233,547 total).
Kicked Plungegrip with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 10 hits from Tormenting Blade (335,544 total).
Took 2 hits from Sunderstrike (56,808 total).
shieldUsed Vampiric Blood.
shieldUsed Icebound Fortitude.
Took 17 hits from Tormenting Blade (644,069 total).
Took 10 hits from Dread Pulse (383,050 total).
Took 8 hits from Sunderstrike (179,054 total).
Kicked Plungegrip with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 13 hits from Tormenting Blade (452,956 total).
Took 3 hits from Sunderstrike (44,690 total).
Took 22,836 from Leaping Maul.
starKicked Netherburst with Mind Freeze.
Kicked Plungegrip with Mind Freeze.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 2 hits from Orebreaker (439,372 total).
Took 2 hits from Cryostomp (235,650 total).
shieldUsed Dancing Rune Weapon ×3.
Took 7 hits from Tormenting Blade (254,867 total).
Took 4 hits from Dread Pulse (152,094 total).
shieldUsed Dancing Rune Weapon ×2.
Took 8 hits from Tormenting Blade (291,270 total).
Took 3 hits from Sunderstrike (121,805 total).
Took 2 hits from Leaping Maul (27,104 total).
starKicked Ice Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 25,638 from Leaping Maul.
Took 7 hits from Blight (514,771 total).
Took 2 hits from Plague Expulsion (204,514 total).
starKicked Death Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
Took 8 hits from Tormenting Blade (302,115 total).
starKicked Ice Bolt with Mind Freeze.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
Took 5 hits from Dread Pulse (196,566 total).
starKicked Ice Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 2 hits from Cryoburst (252,990 total).
shieldUsed Dancing Rune Weapon.
Took 7 hits from Festering Pulse (370,852 total).
starKicked Plague Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.