277
Item Level
269
Group Avg
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Blood · This run: A · Your Nexus-Point Xenas grade: A+ across 5 runs
Interrupt Discipline
6 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
0 deaths, 14,330,350 avoidable damage taken
Perfect
Risk Index
Cooldown Management
85% of expected cooldowns used
85%
Usage Rate
What happened each pack
Report jHRa8hQV7vz2GDWw · fight 2
Activity Level
43.1 casts per minute, 780 total casts
43.1 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Nexus-Point Xenas grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
85
vs All Keys
50
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x11
Blinding Sleet
x2
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
14,330,350
Total dmg taken
57,486,091
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
85%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
780
CPM
43.1
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
84.8
Percentile
iLvl
277
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
269
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Searing Rend (846,143 total).
Took 7 hits from Arcane Zap (528,151 total).
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
Took 24 hits from Arcane Zap (1,761,176 total).
Took 27 hits from Suppression Field (1,201,564 total).
Took 52 hits from Arcing Mana (441,267 total).
starKicked Umbra Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
Took 17 hits from Arcane Zap (1,261,721 total).
Took 9 hits from Suppression Field (418,228 total).
Took 14 hits from Arcing Mana (212,871 total).
starKicked Arcane Explosion with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 49 hits from Arcane Zap (4,268,492 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 2 hits from Dark Beckoning (129,637 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 13 hits from Nullwark Blast (992,607 total).
Took 13 hits from Dreadbellow (402,729 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 13 hits from Nullwark Blast (976,826 total).
Took 12 hits from Dreadbellow (315,654 total).
shieldUsed Dancing Rune Weapon.
Took 14 hits from Searing Rend (815,988 total).
Took 7 hits from Dark Beckoning (426,449 total).
starKicked Nullify with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 13 hits from Nullwark Blast (982,417 total).
Took 5 hits from Dreadbellow (147,975 total).
shieldUsed Dancing Rune Weapon.
Took 12 hits from Umbral Lash (1,603,588 total).
Took 17 hits from Lightscar Flare (1,302,358 total).
Took 9 hits from Eclipsing Step (451,398 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 14 hits from Searing Rend (909,720 total).
starKicked Holy Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon.
Took 8 hits from Searing Rend (901,808 total).
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
Took 35 hits from Searing Rend (2,322,994 total).
Took 10 hits from Searing Rend (856,187 total).
Took 15 hits from Brilliant Dispersion (750,621 total).
Took 2 hits from Divine Guile (127,310 total).
starKicked Divine Guile with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.