289
Item Level
288
Group Avg
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Blood · This run: S · Your The Seat of the Triumvirate grade: S across 3 runs
Interrupt Discipline
17 total interrupts, 17 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 9,880,409 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report 6NPx4bcrVkYQtavA · fight 2
Activity Level
47.2 casts per minute, 1,376 total casts
47.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +16 Keys
77
vs All Keys
95
Your grade uses the "vs Other +16 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x23
Blinding Sleet
x5
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,880,409
Total dmg taken
167,855,565
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,376
CPM
47.2
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
77.3
Percentile
iLvl
289
Item Level
Dispels
0
Cleanses
CC
5
Applications
Group iLvl
288
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 17 hits from Chains of Subjugation (1,544,692 total).
Took 5 hits from Rupture (163,350 total).
starKicked Umbral Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 21 hits from Oozing Slam (1,564,474 total).
Took 3 hits from Crashing Void (900,714 total).
Took 5 hits from Rupture (165,198 total).
shieldUsed Dancing Rune Weapon ×8.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude ×2.
Took 33 hits from Devouring Frenzy (1,438,259 total).
Took 6 hits from Void Expulsion (424,451 total).
Took 10 hits from Rift Tear (305,294 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 73 hits from Devouring Frenzy (3,116,554 total).
Took 10 hits from Void Expulsion (672,292 total).
Took 15 hits from Rift Tear (467,369 total).
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×8.
shieldUsed Vampiric Blood ×2.
Took 3 hits from Void Bash (986,730 total).
Took 10 hits from Chains of Subjugation (879,758 total).
Took 23 hits from Devouring Frenzy (755,526 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 4 hits from Void Bash (1,432,956 total).
Took 5 hits from Void Expulsion (339,408 total).
Took 5 hits from Rift Tear (168,638 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15 hits from Overload (1,630,466 total).
Took 31 hits from Umbral Nova (456,216 total).
starKicked Dread Screech with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude.
starKicked Abyssal Enhancement with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×3.
Took 210,796 from Eruption.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
starKicked Abyssal Enhancement with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
Took 18 hits from Void Storm (2,366,687 total).
Took 10 hits from Umbral Waves (1,257,332 total).
Took 10 hits from Mind Flay (878,737 total).
Took 15 hits from Unstable Entrance (566,772 total).
starKicked Mind Blast with Mind Freeze ×5.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood.
Took 256 hits from Dirge of Despair (4,570,070 total).
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.