288
Item Level
283
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Blood · This run: A · Your Magister's Terrace grade: A+ across 4 runs
Interrupt Discipline
8 total interrupts, 8 critical kicks
Good
Kick Rate
Survivability
0 deaths, 9,415,733 avoidable damage taken
Perfect
Risk Index
Cooldown Management
80% of expected cooldowns used
80%
Usage Rate
What happened each pack
Report Jh84dYkA7zPy6Dtf · fight 8
Activity Level
46.2 casts per minute, 1,125 total casts
46.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +12 Keys
77
vs All Keys
67
Your grade uses the "vs Other +12 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x8
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,415,733
Total dmg taken
80,160,786
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
80%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,125
CPM
46.2
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
76.6
Percentile
iLvl
288
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
283
Average
22 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 3 hits from Arcane Blade (261,884 total).
starKicked Arcane Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 11 hits from Arcane Blade (945,225 total).
Took 2 hits from Arcane Volley (88,102 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15 hits from Ignition (475,492 total).
Took 3 hits from Arcane Volley (129,380 total).
shieldUsed Dancing Rune Weapon ×2.
Took 2 hits from Arcane Blade (149,893 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
Took 13 hits from Ignition (398,413 total).
Took 6 hits from Energy Release (121,006 total).
shieldUsed Dancing Rune Weapon.
Took 4 hits from Arcane Expulsion (579,827 total).
Took 12 hits from Energy Release (238,151 total).
Took 0 from Unstable Energy.
shieldUsed Dancing Rune Weapon ×4.
Took 23 hits from Energy Release (432,091 total).
Took 20 hits from Arcane Blade (1,741,205 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 12 hits from Runic Glaive (548,187 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 6 hits from Null Reaction (601,720 total).
shieldUsed Dancing Rune Weapon ×4.
Took 4 hits from Consuming Shadows (393,502 total).
Took 17 hits from Void Eruption (254,935 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 4 hits from Consuming Shadows (429,381 total).
Took 18 hits from Void Eruption (288,538 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
Took 9 hits from Astral Grasp (371,910 total).
Took 124,543 from Cosmic Sting.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
starKicked Terror Wave with Mind Freeze.
shieldUsed Dancing Rune Weapon.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Dancing Rune Weapon ×3.
Took 4 hits from Consuming Shadows (397,622 total).
Took 6 hits from Void Eruption (93,138 total).
shieldUsed Dancing Rune Weapon.
Nothing notable happened here.
Took 4 hits from Consuming Shadows (454,067 total).
Took 16 hits from Void Eruption (256,801 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15,636 from Void Eruption.
Took 15,637 from Void Eruption.
Took 176 hits from Stygian Ichor (3,443,999 total).
Took 38 hits from Entropy Blast (2,873,527 total).
Took 6 hits from Hulking Fragment (1,990,422 total).
Took 99,898 from Unstable Void Essence.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×5.
shieldUsed Icebound Fortitude.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.