286
Item Level
271
Group Avg
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Blood · This run: S · Your Algeth'ar Academy grade: A+ across 7 runs
Interrupt Discipline
12 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
0 deaths, 21,021,424 avoidable damage taken
Perfect
Risk Index
Cooldown Management
89% of expected cooldowns used
89%
Usage Rate
What happened each pack
Report 3L7dvaBQwTCPrfJ2 · fight 1
Activity Level
44.5 casts per minute, 982 total casts
44.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
95
vs All Keys
43
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x6
Blinding Sleet
x5
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
21,021,424
Total dmg taken
74,190,091
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
89%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
982
CPM
44.5
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
95.4
Percentile
iLvl
286
Item Level
Dispels
0
Cleanses
CC
5
Applications
Group iLvl
271
Average
17 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 75 hits from Vile Bite (9,856,465 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 4 hits from Barkbreaker (573,304 total).
Took 13 hits from Splinterbark (505,516 total).
Took 129,136 from Burst Forth.
starKicked Healing Touch with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
shieldUsed Dancing Rune Weapon.
Took 113,911 from Raging Screech.
shieldUsed Dancing Rune Weapon.
Took 2 hits from Raging Screech (257,668 total).
shieldUsed Dancing Rune Weapon ×2.
Took 51 hits from Savage Peck (3,465,366 total).
Took 25 hits from Blistering Fire (679,125 total).
Took 19 hits from Deafening Screech (654,266 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Icebound Fortitude.
starKicked Surge with Mind Freeze.
shieldUsed Dancing Rune Weapon.
Took 22 hits from Spellbound Weapon (1,531,106 total).
Took 32,221 from Vicious Lunge.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 18 hits from Spellbound Weapon (1,179,770 total).
shieldUsed Dancing Rune Weapon.
Took 42 hits from Spellbound Weapon (2,724,234 total).
shieldUsed Dancing Rune Weapon ×2.
Took 28,364 from Vicious Lunge.
shieldUsed Dancing Rune Weapon.
Took 6 hits from Arcane Expulsion (1,957,931 total).
Took 7 hits from Arcane Orb (330,982 total).
Took 2 hits from Arcane Fissure (235,301 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 31 hits from Spellbound Weapon (2,011,016 total).
starKicked Surge with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 127,992 from Arcane Smash.
starKicked Arcane Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon.
Took 6 hits from Arcane Smash (869,752 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 9 hits from Astral Blast (2,192,015 total).
Took 73 hits from Overwhelming Power (1,076,549 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Icebound Fortitude.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.