292
Item Level
276
Group Avg
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Unholy · This run: A- · Your Skyreach grade: A- across 3 runs
Interrupt Discipline
7 total interrupts, 4 critical kicks
Low
Kick Rate
Survivability
0 deaths, 7,078,410 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report MLa6rcNRkJzK81hH · fight 12
Activity Level
52.4 casts per minute, 847 total casts
52.4 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x14
Blinding Sleet
x3
Utility scoring for Unholy Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Unholy Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
7,078,410
Total dmg taken
14,747,530
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Unholy Death Knight has access to regardless of talent build: Army of the Dead (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Army of the Dead through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
847
CPM
52.4
Total casts divided by fight duration, scored against benchmarks specific to Unholy Death Knight. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Unholy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
292
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
276
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 4 hits from Blade Rush (342,758 total).
Took 6 hits from Dire Screech (301,406 total).
Took 2 hits from Dread Wind (279,903 total).
Took 2 hits from Ricocheting Chakram (139,443 total).
Took 3 hits from Wrathful Wind (80,669 total).
starKicked Repel with Mind Freeze.
swordsUsed Army of the Dead.
Took 3 hits from Blade Rush (287,845 total).
Took 83,814 from Ricocheting Chakram.
Took 26,838 from Wrathful Wind.
swordsUsed Army of the Dead.
Took 23 hits from Fan of Blades (1,249,815 total).
Took 2 hits from Gale Surge (250,597 total).
Kicked Cosmic Ascension with Mind Freeze ×2.
swordsUsed Army of the Dead.
Took 8 hits from Solar Barrier (149,733 total).
starKicked Blinding Light with Mind Freeze.
Took 106,309 from Solar Flame.
Took 14,741 from Solar Barrier.
swordsUsed Army of the Dead.
Took 35 hits from Light Ray (1,716,460 total).
Took 2 hits from Supernova (263,691 total).
Kicked Cosmic Ascension with Mind Freeze.
swordsUsed Army of the Dead.
swordsUsed Army of the Dead.
Took 18 hits from Burning Pursuit (773,704 total).
Took 4 hits from Sunbreak (514,388 total).
swordsUsed Army of the Dead.
Nothing notable happened here.
Took 8 hits from Blade Rush (774,974 total).
Took 8 hits from Solar Barrier (151,404 total).
Took 84,832 from Ricocheting Chakram.
Took 78,977 from Solar Flare.
starKicked Blinding Light with Mind Freeze.
swordsUsed Army of the Dead.
Took 8 hits from Solar Flame (725,300 total).
Took 4 hits from Blade Rush (407,407 total).
Took 6 hits from Dire Screech (260,016 total).
Took 150,380 from Dread Wind.
Took 80,203 from Ricocheting Chakram.
Took 73,348 from Solar Flare.
swordsUsed Army of the Dead.
Took 37 hits from Scorching Ray (2,187,530 total).
starKicked Solar Blast with Mind Freeze.
swordsUsed Army of the Dead.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.