292
Item Level
292
Group Avg
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Unholy · This run: A · Your Algeth'ar Academy grade: A across 1 run
Interrupt Discipline
12 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
1 deaths, 19,838,069 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report rPFVg3b1JnmtfWzN · fight 4
Activity Level
50.5 casts per minute, 1,426 total casts
50.5 CPM
Rotation
Deaths Recorded
Took 19,838,069 avoidable damage (54% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x15
Utility scoring for Unholy Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Unholy Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
19,838,069
Total dmg taken
36,912,641
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Unholy Death Knight has access to regardless of talent build: Army of the Dead (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Army of the Dead through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,426
CPM
50.5
Total casts divided by fight duration, scored against benchmarks specific to Unholy Death Knight. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Unholy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
292
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
292
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 3 hits from Darting Sting (754,522 total).
swordsUsed Army of the Dead.
Died to Burst Forth.
Took 29 hits from Splinterbark (5,172,820 total).
Took 3 hits from Burst Forth (1,207,804 total).
Took 222,268 from Darting Sting.
swordsUsed Army of the Dead ×2.
swordsUsed Army of the Dead.
Took 408,415 from Raging Screech.
swordsUsed Army of the Dead.
Took 4 hits from Raging Screech (1,365,924 total).
Took 26 hits from Deafening Screech (4,482,625 total).
Took 27 hits from Blistering Fire (2,571,307 total).
swordsUsed Army of the Dead ×2.
Took 8 hits from Vicious Lunge (1,149,514 total).
Took 352,720 from Vicious Ambush.
starKicked Surge with Mind Freeze ×2.
swordsUsed Army of the Dead ×2.
Took 20 hits from Mana Bomb (2,162,425 total).
Took 4 hits from Arcane Fissure (1,467,172 total).
Took 2 hits from Vicious Lunge (382,169 total).
Took 2 hits from Arcane Orb (93,087 total).
swordsUsed Army of the Dead ×2.
Took 8 hits from Vicious Lunge (1,179,003 total).
Took 352,720 from Vicious Ambush.
starKicked Surge with Mind Freeze.
swordsUsed Army of the Dead.
Took 7 hits from Arcane Smash (3,396,969 total).
starKicked Arcane Bolt with Mind Freeze.
swordsUsed Army of the Dead.
Took 207 hits from Overwhelming Power (4,046,429 total).
Took 3 hits from Arcane Missiles (860,474 total).
starKicked Arcane Bolt with Mind Freeze ×6.
swordsUsed Army of the Dead ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.