292
Item Level
292
Group Avg
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Unholy · This run: A · Your Maisara Caverns grade: A across 5 runs
Interrupt Discipline
24 total interrupts, 24 critical kicks
Elite
Kick Rate
Survivability
2 deaths, 21,291,135 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report Q1j7tYwgXxmy8AZf · fight 4
Activity Level
49.2 casts per minute, 1,005 total casts
49.2 CPM
Rotation
Deaths Recorded
Took 21,291,135 avoidable damage (64% of total).
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x28
Blinding Sleet
x7
Utility scoring for Unholy Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Unholy Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
0
Avoidable dmg taken
21,291,135
Total dmg taken
33,181,185
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Unholy Death Knight has access to regardless of talent build: Army of the Dead (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Army of the Dead through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,005
CPM
49.2
Total casts divided by fight duration, scored against benchmarks specific to Unholy Death Knight. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Unholy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
292
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
292
Average
8 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 2 hits from Necrotic Wave (322,474 total).
swordsUsed Army of the Dead.
Took 54 hits from Searing Presence (2,780,708 total).
Took 11 hits from Sear (1,159,899 total).
Took 2 hits from Deafening Roar (1,031,166 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Shrink with Mind Freeze.
swordsUsed Army of the Dead ×2.
Took 7 hits from Necrotic Wave (1,070,797 total).
Took 6 hits from Sear (610,672 total).
starKicked Shadow Bolt with Mind Freeze ×3.
starKicked Hex with Mind Freeze ×2.
swordsUsed Army of the Dead.
Took 57 hits from Searing Presence (2,834,987 total).
Took 4 hits from Sear (384,504 total).
starKicked Shrink with Mind Freeze ×3.
swordsUsed Army of the Dead.
Took 2 hits from Necrotic Wave (322,559 total).
Took 112,895 from Sear.
starKicked Shrink with Mind Freeze ×3.
swordsUsed Army of the Dead.
Died to Fetid Quillstorm.
Took 105 hits from Infected Pinions (6,806,191 total).
Took 30 hits from Barrage (2,967,545 total).
Took 2 hits from Sear (212,243 total).
swordsUsed Army of the Dead ×2.
Took 18 hits from Grim Ward (3,421,491 total).
Took 24 hits from Spectral Strikes (2,213,800 total).
Took 7 hits from Spirit Rend (441,652 total).
Took 370,656 from Soulstorms.
starKicked Spirit Rend with Mind Freeze ×4.
starKicked Reanimation with Mind Freeze ×2.
starKicked Shadowfrost Blast with Mind Freeze ×2.
swordsUsed Army of the Dead ×4.
Died to Melee.
Took 5 hits from Withering Miasma (362,170 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.