292
Item Level
291
Group Avg
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Unholy · This run: A · Your Magister's Terrace grade: A across 7 runs
Interrupt Discipline
21 total interrupts, 21 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 16,987,492 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report Q1j7tYwgXxmy8AZf · fight 2
Activity Level
41.6 casts per minute, 946 total casts
41.6 CPM
Rotation
Deaths Recorded
Took 16,987,492 avoidable damage (52% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x24
Blinding Sleet
x2
Utility scoring for Unholy Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Unholy Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
16,987,492
Total dmg taken
32,610,796
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Unholy Death Knight has access to regardless of talent build: Army of the Dead (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Army of the Dead through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
946
CPM
41.6
Total casts divided by fight duration, scored against benchmarks specific to Unholy Death Knight. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Unholy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
292
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
291
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
starKicked Arcane Bolt with Mind Freeze.
swordsUsed Army of the Dead.
Took 8 hits from Holy Fire (1,188,430 total).
Took 5 hits from Arcane Volley (516,337 total).
starKicked Arcane Bolt with Mind Freeze ×2.
starKicked Polymorph with Mind Freeze.
Took 22 hits from Ignition (1,206,562 total).
Took 6 hits from Arcane Volley (648,512 total).
swordsUsed Army of the Dead.
Took 6 hits from Holy Fire (660,132 total).
starKicked Arcane Bolt with Mind Freeze.
swordsUsed Army of the Dead.
Took 7 hits from Arcane Expulsion (2,613,255 total).
Took 28 hits from Ignition (1,597,121 total).
Took 18 hits from Energy Release (1,002,654 total).
Took 8 hits from Unstable Energy (293,177 total).
starKicked Pyroblast with Mind Freeze.
swordsUsed Army of the Dead ×2.
Took 12 hits from Runic Glaive (1,387,840 total).
Took 23 hits from Energy Release (1,143,015 total).
starKicked Arcane Bolt with Mind Freeze.
swordsUsed Army of the Dead.
Took 38 hits from Runic Glaive (4,538,770 total).
Took 3 hits from Holy Fire (447,002 total).
starKicked Arcane Bolt with Mind Freeze.
swordsUsed Army of the Dead.
Took 12 hits from Null Reaction (2,836,073 total).
swordsUsed Army of the Dead ×2.
Took 4 hits from Consuming Shadows (1,043,764 total).
Took 4 hits from Dimensional Shred (815,133 total).
Took 12 hits from Void Eruption (483,766 total).
starKicked Shadow Bolt with Mind Freeze ×3.
swordsUsed Army of the Dead.
Died to Consuming Shadows.
Took 7 hits from Consuming Shadows (1,663,652 total).
Took 3 hits from Dimensional Shred (612,606 total).
Took 9 hits from Void Eruption (364,057 total).
starKicked Terror Wave with Mind Freeze ×3.
swordsUsed Army of the Dead.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.