292
Item Level
292
Group Avg
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Unholy · This run: A- · Your Magister's Terrace grade: A across 7 runs
Interrupt Discipline
15 total interrupts, 15 critical kicks
Elite
Kick Rate
Survivability
2 deaths, 12,637,789 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report Q1j7tYwgXxmy8AZf · fight 1
Activity Level
54.1 casts per minute, 660 total casts
54.1 CPM
Rotation
Deaths Recorded
Took 12,637,789 avoidable damage (65% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
20% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x17
Blinding Sleet
x2
Utility scoring for Unholy Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Unholy Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
1
Avoidable dmg taken
12,637,789
Total dmg taken
19,583,647
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Unholy Death Knight has access to regardless of talent build: Army of the Dead (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Army of the Dead through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
660
CPM
54.1
Total casts divided by fight duration, scored against benchmarks specific to Unholy Death Knight. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Unholy, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
iLvl
292
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
292
Average
7 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
starKicked Arcane Bolt with Mind Freeze ×2.
swordsUsed Army of the Dead.
Took 5 hits from Arcane Volley (546,328 total).
starKicked Arcane Bolt with Mind Freeze ×2.
starKicked Polymorph with Mind Freeze.
swordsUsed Army of the Dead.
Took 15 hits from Arcane Volley (1,631,355 total).
Took 26 hits from Ignition (1,598,440 total).
starKicked Pyroblast with Mind Freeze ×2.
Took 12 hits from Arcane Beam (1,669,423 total).
Took 8 hits from Arcane Volley (815,818 total).
Took 146,478 from Holy Fire.
starKicked Arcane Bolt with Mind Freeze ×2.
starKicked Polymorph with Mind Freeze.
swordsUsed Army of the Dead.
Took 7 hits from Arcane Expulsion (2,580,806 total).
Took 20 hits from Ignition (1,697,741 total).
Took 18 hits from Energy Release (1,004,735 total).
Took 12 hits from Unstable Energy (830,176 total).
swordsUsed Army of the Dead ×3.
Died to Holy Fire.
Took 12 hits from Runic Glaive (1,408,409 total).
Took 8 hits from Holy Fire (1,165,660 total).
Took 24 hits from Energy Release (1,093,143 total).
starKicked Arcane Bolt with Mind Freeze ×2.
starKicked Polymorph with Mind Freeze.
swordsUsed Army of the Dead.
Died to Melee.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.