280
Item Level
285
Group Avg
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Guardian · This run: S · Your The Seat of the Triumvirate grade: S across 1 run
Interrupt Discipline
24 total interrupts, 23 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 7,026,309 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report Xm1Rrx3gd4pzJKNC · fight 10
Activity Level
60.1 casts per minute, 1,787 total casts
60.1 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x37
Incapacitating Roar
x7
Remove Corruption
x1
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
7,026,309
Total dmg taken
106,167,525
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,787
CPM
60.1
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
90.5
Percentile
iLvl
280
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
285
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 33 hits from Chains of Subjugation (1,774,327 total).
Took 13 hits from Rupture (286,377 total).
starKicked Umbral Bolt with Skull Bash ×2.
shieldUsed Barkskin ×4.
shieldUsed Survival Instincts ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 21 hits from Oozing Slam (1,136,844 total).
Took 3 hits from Crashing Void (570,241 total).
shieldUsed Barkskin ×4.
Took 69 hits from Devouring Frenzy (1,445,119 total).
Took 15 hits from Rift Tear (454,061 total).
Took 10 hits from Void Expulsion (288,060 total).
Took 6 hits from Rupture (182,562 total).
starKicked Umbral Bolt with Skull Bash.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 20 hits from Devouring Frenzy (508,327 total).
Took 5 hits from Void Expulsion (176,276 total).
Took 5 hits from Rift Tear (149,727 total).
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 3 hits from Void Bash (678,074 total).
Took 10 hits from Rift Tear (303,035 total).
Took 6 hits from Rupture (181,300 total).
Took 5 hits from Void Expulsion (134,596 total).
starKicked Umbral Bolt with Skull Bash ×2.
starKicked Shadowmend with Skull Bash.
shieldUsed Barkskin ×2.
shieldUsed Survival Instincts.
Took 15 hits from Overload (1,033,984 total).
Took 47 hits from Umbral Nova (680,072 total).
starKicked Dread Screech with Skull Bash ×4.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 9 hits from Eruption (345,434 total).
shieldUsed Survival Instincts.
shieldUsed Barkskin.
starKicked Abyssal Enhancement with Skull Bash ×2.
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
Took 9 hits from Eruption (531,734 total).
starKicked Abyssal Enhancement with Skull Bash.
shieldUsed Barkskin ×2.
Took 5 hits from Umbral Waves (354,755 total).
starKicked Abyssal Enhancement with Skull Bash.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Nothing notable happened here.
starKicked Abyssal Enhancement with Skull Bash.
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
Took 18 hits from Void Storm (1,613,590 total).
Took 5 hits from Umbral Waves (590,280 total).
Took 8 hits from Mind Flay (549,764 total).
Took 15 hits from Unstable Entrance (473,343 total).
starKicked Mind Blast with Skull Bash ×6.
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc.
Took 240 hits from Dirge of Despair (3,298,536 total).
shieldUsed Barkskin ×4.
shieldUsed Survival Instincts ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Incarnation: Guardian of Ursoc.