279
Item Level
278
Group Avg
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Guardian · This run: A · Your Windrunner Spire grade: S across 2 runs
Interrupt Discipline
37 total interrupts, 37 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 11,655,439 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report PnKg9zvHpmx38aJN · fight 2
Activity Level
58.6 casts per minute, 1,781 total casts
58.6 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +14 Keys
33
vs All Keys
75
Your grade uses the "vs Other +14 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x31
Incapacitating Roar
x12
Remove Corruption
x7
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
11,655,439
Total dmg taken
98,727,216
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,781
CPM
58.6
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
33.0
Percentile
iLvl
279
Item Level
Dispels
5
Cleanses
CC
12
Applications
Group iLvl
278
Average
10 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 37 hits from Arcane Salvo (1,256,961 total).
starKicked Spirit Bolt with Skull Bash ×2.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
starKicked Spirit Bolt with Skull Bash ×6.
shieldUsed Barkskin ×5.
shieldUsed Survival Instincts ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 30 hits from Spore Dispersal (1,125,732 total).
starKicked Fungal Bolt with Skull Bash ×2.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 56 hits from Searing Beak (4,533,724 total).
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc.
Took 17 hits from Pulsing Shriek (832,222 total).
starKicked Shadow Bolt with Skull Bash ×5.
starKicked Spirit Bolt with Skull Bash ×2.
starKicked Pulsing Shriek with Skull Bash ×2.
starKicked Poison Blades with Skull Bash.
shieldUsed Barkskin ×5.
shieldUsed Survival Instincts ×3.
Used Incarnation: Guardian of Ursoc.
Took 56 hits from Splattered (1,284,255 total).
Took 6 hits from Splattering Spew (664,998 total).
Took 6 hits from Debilitating Shriek (278,640 total).
starKicked Shadow Bolt with Skull Bash ×2.
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 47 hits from Throw Axe (1,091,090 total).
Took 2 hits from Flame Nova (225,214 total).
starKicked Chain Lightning with Skull Bash ×4.
shieldUsed Barkskin ×4.
shieldUsed Survival Instincts.
shieldUsed Incarnation: Guardian of Ursoc.
Took 77 hits from Rampage (4,727,378 total).
Took 7 hits from Throw Axe (219,199 total).
starKicked Chain Lightning with Skull Bash ×2.
shieldUsed Barkskin ×5.
shieldUsed Incarnation: Guardian of Ursoc ×2.
shieldUsed Survival Instincts.
Took 133 hits from Squall Leap (2,394,337 total).
Took 7 hits from Squall Leap (444,547 total).
Took 9 hits from Gust Shot (284,942 total).
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc ×2.
shieldUsed Survival Instincts ×2.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.