270
Item Level
269
Group Avg
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Blood · This run: S · Your Pit of Saron grade: S across 1 run
Interrupt Discipline
29 total interrupts, 29 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 5,493,997 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report G3RpXQxn8D6KwWCv · fight 10
Activity Level
47.9 casts per minute, 1,147 total casts
47.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x29
Blinding Sleet
x3
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
5,493,997
Total dmg taken
98,377,469
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,147
CPM
47.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
96.1
Percentile
iLvl
270
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
269
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 24 hits from Tormenting Blade (961,583 total).
Took 7 hits from Dread Pulse (355,145 total).
Took 8 hits from Sunderstrike (141,028 total).
starKicked Shadow Bolt with Mind Freeze ×2.
Took 24 hits from Tormenting Blade (1,060,032 total).
Took 8 hits from Sunderstrike (381,859 total).
Took 29,629 from Leaping Maul.
starKicked Netherburst with Mind Freeze ×2.
starKicked Shadow Bolt with Mind Freeze.
Took 14 hits from Tormenting Blade (572,706 total).
Took 2 hits from Sunderstrike (60,582 total).
starKicked Netherburst with Mind Freeze.
Took 6 hits from Tormenting Blade (261,474 total).
Took 3 hits from Sunderstrike (77,679 total).
starKicked Shadow Bolt with Mind Freeze.
Took 21 hits from Tormenting Blade (840,005 total).
Took 9 hits from Sunderstrike (491,245 total).
Took 11 hits from Dread Pulse (451,341 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Icy Blast with Mind Freeze.
Took 11 hits from Tormenting Blade (475,417 total).
Took 75,383 from Sunderstrike.
starKicked Shadow Bolt with Mind Freeze.
Took 4 hits from Orebreaker (1,008,200 total).
Took 3 hits from Cryostomp (435,883 total).
Took 2 hits from Sunderstrike (75,339 total).
Took 8 hits from Tormenting Blade (344,470 total).
Took 7 hits from Dread Pulse (336,864 total).
Took 2 hits from Sunderstrike (75,561 total).
Took 29,835 from Leaping Maul.
starKicked Ice Bolt with Mind Freeze.
starKicked Icy Blast with Mind Freeze.
Took 11 hits from Tormenting Blade (477,631 total).
starKicked Ice Bolt with Mind Freeze.
Took 9 hits from Blight (855,394 total).
Took 4 hits from Plague Expulsion (472,169 total).
starKicked Death Bolt with Mind Freeze ×5.
Took 11 hits from Tormenting Blade (500,679 total).
Took 0 from Leaping Maul.
starKicked Ice Bolt with Mind Freeze.
starKicked Shadow Bolt with Mind Freeze.
Took 7 hits from Dread Pulse (351,653 total).
Took 2 hits from Cryoburst (332,753 total).
Took 2 hits from Leaping Maul (68,059 total).
starKicked Icy Blast with Mind Freeze.
Took 11 hits from Festering Pulse (608,194 total).
starKicked Plague Bolt with Mind Freeze ×2.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.