270
Item Level
269
Group Avg
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Blood · This run: S · Your Maisara Caverns grade: S across 3 runs
Interrupt Discipline
27 total interrupts, 27 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 7,035,658 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report G3RpXQxn8D6KwWCv · fight 2
Activity Level
46.7 casts per minute, 1,333 total casts
46.7 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x31
Blinding Sleet
x4
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
7,035,658
Total dmg taken
115,305,934
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,333
CPM
46.7
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
96.5
Percentile
iLvl
270
Item Level
Dispels
0
Cleanses
CC
4
Applications
Group iLvl
269
Average
20 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 9 hits from Necrotic Wave (493,204 total).
Took 193,122 from Deafening Roar.
Took 4 hits from Sear (156,855 total).
starKicked Shadow Bolt with Mind Freeze.
Took 205,457 from Deafening Roar.
starKicked Shadow Bolt with Mind Freeze.
starKicked Hex with Mind Freeze.
starKicked Shrink with Mind Freeze.
Took 7 hits from Necrotic Wave (372,117 total).
starKicked Shadow Bolt with Mind Freeze.
Took 40,901 from Sear.
starKicked Shrink with Mind Freeze.
Took 7 hits from Necrotic Wave (385,210 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Shrink with Mind Freeze.
Took 4 hits from Flanking Spear (1,017,473 total).
Took 34 hits from Infected Pinions (815,276 total).
Took 3 hits from Barrage (123,126 total).
Took 10 hits from Dread Slash (756,877 total).
Took 28 hits from Spirit Rend (589,932 total).
Took 11 hits from Spectral Strikes (417,237 total).
Took 2 hits from Staggering Blow (252,932 total).
Took 2 hits from Grim Ward (144,708 total).
starKicked Reanimation with Mind Freeze.
Took 6 hits from Grim Ward (480,136 total).
Took 11 hits from Spectral Strikes (424,133 total).
Took 14 hits from Dread Slash (407,855 total).
Took 8 hits from Spirit Rend (228,149 total).
Took 144,540 from Soulstorms.
starKicked Shadowfrost Blast with Mind Freeze ×2.
starKicked Spirit Rend with Mind Freeze ×2.
Took 10 hits from Dread Slash (799,932 total).
Took 7 hits from Spectral Strikes (274,145 total).
Took 4 hits from Grim Ward (222,693 total).
Took 187,512 from Soulstorms.
Took 6 hits from Dread Slash (432,658 total).
Took 8 hits from Spectral Strikes (309,034 total).
Took 7 hits from Spirit Rend (158,015 total).
Took 154,384 from Soulstorms.
Took 2 hits from Grim Ward (149,894 total).
starKicked Shadowfrost Blast with Mind Freeze ×2.
starKicked Spirit Rend with Mind Freeze.
Took 20 hits from Drain Soul (2,146,230 total).
Took 67 hits from Withering Miasma (1,898,144 total).
Took 12 hits from Lingering Dread (658,350 total).
Took 5 hits from Necrotic Convergence (231,758 total).
starKicked Necrotic Convergence with Mind Freeze.
Took 5 hits from Grim Ward (374,737 total).
starKicked Spirit Rend with Mind Freeze ×2.
Took 4 hits from Grim Ward (324,259 total).
starKicked Spirit Rend with Mind Freeze.
Took 9 hits from Spectral Strikes (331,732 total).
Took 4 hits from Ritual Drums (503,249 total).
Took 22 hits from Deathgorged Vessel (2,492,106 total).
Took 19 hits from Withering Soul (337,811 total).
Took 8 hits from Spectral Strikes (289,801 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.