281
Item Level
277
Group Avg
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Blood · This run: A- · Your Magister's Terrace grade: A across 4 runs
Interrupt Discipline
7 total interrupts, 7 critical kicks
Low
Kick Rate
Survivability
1 deaths, 13,427,849 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report wLgRJY1d4NqQZx9B · fight 2
Activity Level
48.6 casts per minute, 1,376 total casts
48.6 CPM
Rotation
Deaths Recorded
Took 13,427,849 avoidable damage (15% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +12 Keys
54
vs All Keys
73
Your grade uses the "vs Other +12 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x10
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
13,427,849
Total dmg taken
91,104,425
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,376
CPM
48.6
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
53.7
Percentile
iLvl
281
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
277
Average
18 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 6 hits from Arcane Blade (536,591 total).
Took 12 hits from Arcane Blade (1,014,174 total).
Took 2 hits from Arcane Volley (81,907 total).
starKicked Arcane Bolt with Mind Freeze.
Took 18 hits from Ignition (586,345 total).
Took 9 hits from Arcane Volley (409,774 total).
Took 25 hits from Arcane Blade (2,119,237 total).
Took 33 hits from Ignition (1,056,891 total).
Took 18 hits from Energy Release (428,231 total).
Took 4 hits from Arcane Blade (363,123 total).
starKicked Polymorph with Mind Freeze.
Took 4 hits from Arcane Expulsion (625,083 total).
Took 4 hits from Unstable Energy (0 total).
Took 12 hits from Arcane Blade (1,092,610 total).
Took 24 hits from Energy Release (496,217 total).
Took 7 hits from Arcane Blade (666,233 total).
Died to Runic Mark.
Took 3 hits from Null Reaction (298,572 total).
Took 9 hits from Null Reaction (943,668 total).
Took 4 hits from Consuming Shadows (441,498 total).
Took 17 hits from Void Eruption (274,080 total).
starKicked Terror Wave with Mind Freeze.
starKicked Terror Wave with Mind Freeze.
starKicked Terror Wave with Mind Freeze.
Took 8 hits from Consuming Shadows (883,261 total).
Took 29 hits from Void Eruption (492,691 total).
Took 9 hits from Astral Grasp (391,374 total).
Took 2 hits from Cosmic Sting (264,968 total).
starKicked Terror Wave with Mind Freeze.
starKicked Terror Wave with Mind Freeze.
Took 41 hits from Entropy Blast (3,773,904 total).
Took 6 hits from Hulking Fragment (2,080,680 total).
Took 11 hits from Stygian Ichor (202,360 total).
Took 105,842 from Unstable Void Essence.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.