290
Item Level
292
Group Avg
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Restoration · This run: B- · Your Skyreach grade: B- across 2 runs
Interrupt Discipline
3 total interrupts, 3 critical kicks
Low
Kick Rate
Survivability
0 deaths, 26,975,006 avoidable damage taken
Perfect
Risk Index
Cooldown Management
70% of expected cooldowns used
70%
Usage Rate
What happened each pack
Report P3CGy1NrgaM4K8X6 · fight 1
Activity Level
41.5 casts per minute, 1,013 total casts
41.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +21 Keys
53
vs All Keys
99
Your grade uses the "vs Other +21 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Capacitor Totem
x4
Wind Shear
x3
Hex
x2
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
26,975,006
Total dmg taken
39,615,043
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
70%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,013
CPM
41.5
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
53.2
Percentile
HPS %
70.7
Percentile
iLvl
290
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
292
Average
9 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 24 hits from Wrathful Wind (1,593,926 total).
Took 12 hits from Dire Screech (1,378,653 total).
Took 5 hits from Ricocheting Chakram (1,004,261 total).
Took 2 hits from Dread Wind (543,005 total).
starKicked Repel with Wind Shear.
shieldUsed Healing Tide Totem.
Nothing notable happened here.
Took 39 hits from Fan of Blades (5,762,517 total).
Took 356,074 from Gale Surge.
Took 9 hits from Solar Flame (1,562,656 total).
Took 29 hits from Solar Barrier (1,262,128 total).
Took 51 hits from Light Ray (5,917,873 total).
Took 3 hits from Supernova (1,121,058 total).
shieldUsed Healing Tide Totem.
Nothing notable happened here.
Took 38 hits from Burning Pursuit (4,019,849 total).
Took 7 hits from Sunbreak (2,282,427 total).
shieldUsed Healing Tide Totem ×2.
shieldUsed Spirit Link Totem.
Took 3 hits from Ricocheting Chakram (624,214 total).
Took 12 hits from Solar Barrier (543,972 total).
Took 6 hits from Dire Screech (536,141 total).
Took 224,527 from Dread Wind.
Took 187,901 from Solar Flare.
shieldUsed Healing Tide Totem.
Took 60 hits from Scorching Ray (8,859,067 total).
shieldUsed Healing Tide Totem.
shieldUsed Spirit Link Totem.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.